| Core/GameEngine/Model/Config/EquipSuitConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/EquipSuitConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/TelPartialConfig/PartialEquipSuitConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/TelPartialConfig/PartialEquipSuitConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Equip/EquipSuitPropertyWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/EquipSuitConfig.cs
@@ -18,8 +18,9 @@ public readonly int suiteID; public readonly int suiteCnt; public readonly int star; public readonly int[] attr; public readonly Int2 attr; public readonly int skillID; public readonly string description; public EquipSuitConfig() { @@ -41,14 +42,11 @@ int.TryParse(tables[4],out star); string[] attrStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); attr = new int[attrStringArray.Length]; for (int i=0;i<attrStringArray.Length;i++) { int.TryParse(attrStringArray[i],out attr[i]); } Int2.TryParse(tables[5],out attr); int.TryParse(tables[6],out skillID); description = tables[7]; } catch (Exception ex) { Core/GameEngine/Model/Config/EquipSuitConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 0293f3c320d15774eb4424928e85e47a timeCreated: 1551517326 timeCreated: 1551518813 licenseType: Pro MonoImporter: serializedVersion: 2 Core/GameEngine/Model/TelPartialConfig/PartialEquipSuitConfig.cs
New file @@ -0,0 +1,38 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using Snxxz.UI; public partial class EquipSuitConfig : IConfigPostProcess { static Dictionary<int, List<EquipSuitConfig>> equipSuitConfigs = new Dictionary<int, List<EquipSuitConfig>>(); public void OnConfigParseCompleted() { var key = suiteID * 100 + suiteCnt; if (!equipSuitConfigs.ContainsKey(key)) { equipSuitConfigs[key] = new List<EquipSuitConfig>(); } equipSuitConfigs[key].Add(this); } public static List<EquipSuitConfig> GetConfigs(int job, int level, EquipSuitType type) { var key = (job * 100 + level) * 100 + (int)type; if (equipSuitConfigs.ContainsKey(key)) { return equipSuitConfigs[key]; } else { return null; } } } Core/GameEngine/Model/TelPartialConfig/PartialEquipSuitConfig.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 60087776027a201428218496bd6d5a8f timeCreated: 1551517526 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs
@@ -27,4 +27,29 @@ m_PropCfgs.TryGetValue(type, out list); return list; } public static string GetPropertyDescription(int propertyId, int value) { var config = Get(propertyId); if (config == null) { return string.Empty; } if (config.ISPercentage == 0) { return value.ToString(); } else if (config.ISPercentage == 1) { return (float)Math.Round(value / 100f, 1) + "%"; } else if (config.ISPercentage == 2) { return ((float)Math.Round(value / 100f, 1)).ToString(); } return string.Empty; } } System/Equip/EquipSuitPropertyWidget.cs
@@ -21,13 +21,20 @@ EquipModel model { get { return ModelCenter.Instance.GetModel<EquipModel>(); } } EquipStarModel starModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } } PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } } public void Display(int level) { m_SuitName.text = EquipSuitConfig.GetConfigs(PlayerDatas.Instance.baseData.Job, level, EquipSuitType.TwoSuit)[0].name; for (int i = 1; i <= 8; i++) { var equip = packModel.GetItemByGuid(model.GetEquipSet(level).GetEquip(i)); m_SuitEquipNames[i - 1].color = UIHelper.GetUIColor(equip.config.SuiteiD > 0 ? TextColType.Green : TextColType.Gray); } m_TwoSuit.Display(model.GetEquipSuitEntry(level, EquipSuitType.TwoSuit)); m_FiveSuit.Display(model.GetEquipSuitEntry(level, EquipSuitType.FiveSuit)); m_EightSuitDescription.text = ""; m_EightSuitDescription.text = GetEightSuitDescription(level); } public void Dispose() @@ -38,10 +45,28 @@ private string GetEightSuitDescription(int level) { var lines = new List<string>(); var configs = EquipSuitConfig.GetConfigs(PlayerDatas.Instance.baseData.Job, level, EquipSuitType.EightSuit); for (int i = 0; i < configs.Count; i++) { var config = configs[i]; var description = string.Empty; if (config.skillID > 0) { description = config.description; } else { var propertyConfig = PlayerPropertyConfig.Get(config.attr.x); var propertyDescription = PlayerPropertyConfig.GetPropertyDescription(config.attr.x, config.attr.y); description = StringUtility.Contact(propertyConfig.Name, " +", propertyDescription); } var line = string.Format("{0}星装备: {1}", config.star, description); var starLevel = starModel.GetSuitLevel(level, EquipSuitType.EightSuit); lines.Add(UIHelper.AppendStringColor(config.star >= starLevel ? TextColType.Green : TextColType.Gray, line)); } return string.Empty; return string.Join("\n", lines.ToArray()); } }