| Core/GameEngine/Model/Config/TreasureChapterConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/ClientTreasureDungeonStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/HumanTreasureWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/TreasureChapterConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Monday, April 22, 2019 // [ Date ]: Wednesday, April 24, 2019 //-------------------------------------------------------- using System.Collections.Generic; @@ -17,7 +17,8 @@ public readonly int taskId; public readonly string taskTitle; public readonly int chapterIndex; public readonly string description; public readonly string description; public readonly string condition; public TreasureChapterConfig() { @@ -37,7 +38,9 @@ int.TryParse(tables[3],out chapterIndex); description = tables[4]; description = tables[4]; condition = tables[5]; } catch (Exception ex) { Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: ba38325a271f27842bd40cb84858a5e3 timeCreated: 1555933809 timeCreated: 1556094710 licenseType: Pro MonoImporter: serializedVersion: 2 System/Treasure/ClientTreasureDungeonStage.cs
@@ -141,6 +141,10 @@ hero.Behaviour.StopHandupAI(true); if (!WindowCenter.Instance.IsOpen<NormalDialogueWin>()) { if (dis <= 2f) { npcClick = true; } m_Npc.OnClick(); } } System/Treasure/HumanTreasureWin.cs
@@ -27,6 +27,7 @@ [SerializeField] Image m_SkillIcon; [SerializeField] Text m_SkillName; [SerializeField] Button m_Challenge; [SerializeField] Text m_ChallengeCondition; [SerializeField] Slider m_TaskSlider; [SerializeField] Text m_TaskProgress; @@ -113,6 +114,9 @@ m_TreasureName.SetSprite(config.TreasureNameIcon); m_TreasureStory.text = config.Story; var chapterConfig = TreasureChapterConfig.Get(model.selectedTreasure); m_ChallengeCondition.text = chapterConfig.condition; List<int> tasks = null; if (model.TryGetTreasureTasks(model.selectedTreasure, out tasks)) {