少年修仙传客户端代码仓库
client_linchunjie
2019-04-24 e54bb45aa94c0a81708c828b4057cd8c7424ff88
3335 法宝章节界面
4个文件已修改
19 ■■■■ 已修改文件
Core/GameEngine/Model/Config/TreasureChapterConfig.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/ClientTreasureDungeonStage.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/HumanTreasureWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureChapterConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Monday, April 22, 2019
//    [  Date ]:           Wednesday, April 24, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -17,7 +17,8 @@
    public readonly int taskId;
    public readonly string taskTitle;
    public readonly int chapterIndex;
    public readonly string description;
    public readonly string description;
    public readonly string condition;
    public TreasureChapterConfig()
    {
@@ -37,7 +38,9 @@
            int.TryParse(tables[3],out chapterIndex); 
            description = tables[4];
            description = tables[4];
            condition = tables[5];
        }
        catch (Exception ex)
        {
Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: ba38325a271f27842bd40cb84858a5e3
timeCreated: 1555933809
timeCreated: 1556094710
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/Treasure/ClientTreasureDungeonStage.cs
@@ -141,6 +141,10 @@
            hero.Behaviour.StopHandupAI(true);
            if (!WindowCenter.Instance.IsOpen<NormalDialogueWin>())
            {
                if (dis <= 2f)
                {
                    npcClick = true;
                }
                m_Npc.OnClick();
            }
        }
System/Treasure/HumanTreasureWin.cs
@@ -27,6 +27,7 @@
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Button m_Challenge;
        [SerializeField] Text m_ChallengeCondition;
        [SerializeField] Slider m_TaskSlider;
        [SerializeField] Text m_TaskProgress;
@@ -113,6 +114,9 @@
            m_TreasureName.SetSprite(config.TreasureNameIcon);
            m_TreasureStory.text = config.Story;
            var chapterConfig = TreasureChapterConfig.Get(model.selectedTreasure);
            m_ChallengeCondition.text = chapterConfig.condition;
            List<int> tasks = null;
            if (model.TryGetTreasureTasks(model.selectedTreasure, out tasks))
            {