| | |
| | | }
|
| | | }
|
| | |
|
| | | DisplayWear();
|
| | |
|
| | | model.treasureWearRefresh -= TreasureWearRefresh;
|
| | | model.treasureWearRefresh += TreasureWearRefresh;
|
| | | }
|
| | |
|
| | | void DisplayWear()
|
| | | {
|
| | | Treasure treasure;
|
| | | if(treasureModel.TryGetTreasure(treasureId, out treasure))
|
| | | if (treasureModel.TryGetTreasure(displayTreasureId, out treasure))
|
| | | {
|
| | | m_ContainerWearToggle.gameObject.SetActive(treasure.state == TreasureState.Collected);
|
| | | m_WearCheck.gameObject.SetActive(model.IsWear(treasureId));
|
| | | m_WearCheck.gameObject.SetActive(model.IsWear(displayTreasureId));
|
| | | }
|
| | | else
|
| | | {
|
| | | m_ContainerWearToggle.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | model.treasureWearRefresh -= TreasureWearRefresh;
|
| | | model.treasureWearRefresh += TreasureWearRefresh;
|
| | | }
|
| | |
|
| | | public void OnWear()
|
| | |
| | | {
|
| | | if (id == displayTreasureId)
|
| | | {
|
| | | Display(id);
|
| | | DisplayWear();
|
| | | }
|
| | | }
|
| | |
|