| System/FairyAu/FairyFeastTransmitShow.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/FairyAu/FairyFeastTransmitShow.cs
@@ -676,6 +676,9 @@ public void Dispose() { HideSecondaryEffect(); HideWeaponEffect(); if (clothesModel != null) { var smRenderer = clothesModel.GetComponentInChildren<SkinnedMeshRenderer>();