| | |
| | | private static List<NetPackage> packages = new List<NetPackage>(); //发送接收封包存储列表
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| | | private static List<NetPackage> tempPackages = new List<NetPackage>();//暂停时缓存的封包列表
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| | | public static bool stopRecieve = false;
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| | | public static int fieldMaxLength = 100;
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| | |
|
| | | public static void RecordPackage(GameNetSystem.SocketType socketType, string bytes, NetPackagetType packType, string packageName, string fields, List<string> fieldDetails)
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| | | {
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| | |
| | | else
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| | | {
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| | | package.name = packageName;
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| | | package.fields = fields.Length > fieldMaxLength ? fields.Substring(0, fieldMaxLength) : fields;
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| | | package.fields = fields;
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| | | package.fieldDetails = fieldDetails;
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| | | }
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| | |
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