| | |
| | | [SerializeField] Text m_AllianceHurt;
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| | | [SerializeField] Text m_AllianceParticipate;
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| | |
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| | | const long BOSSHP_TOTAL = 1000000000;
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| | |
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| | | DungeonModel dungeonModel
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| | | {
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| | | get { return ModelCenter.Instance.GetModel<DungeonModel>(); }
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| | |
| | | void DisplayProgress()
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| | | {
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| | | var mission = dungeonModel.mission;
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| | | var currentHp = (long)(mission.remainHPPer * 0.000001d * BOSSHP_TOTAL);
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| | | var progress = 1 - (float)currentHp / BOSSHP_TOTAL;
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| | | var progress = 1 - (float)mission.remainHPPer / 100;
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| | | m_Progress.text = StringUtility.Contact((int)(progress * 100), "%");
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| | | }
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| | |
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