少年修仙传客户端代码仓库
hch
2019-11-12 e886e8e25711702dccc0f8942084d28646ca026d
0312 增加装备评分属性参数
4个文件已修改
23 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/EquipGSParamConfig.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemLogicUtility.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Tuesday, October 22, 2019
//    [  Date ]:           Tuesday, November 12, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -52,6 +52,9 @@
    public readonly int SkillReducePerFC;
    public readonly int SkillReducePerGC;
    public readonly int ReduceSkillCDPerC;
    public readonly int LuckyHitPerC;
    public readonly int FaintDefRateC;
    public readonly int SuperHitRateC;
    public EquipGSParamConfig()
    {
@@ -140,6 +143,12 @@
            int.TryParse(tables[37],out SkillReducePerGC); 
            int.TryParse(tables[38],out ReduceSkillCDPerC); 
            int.TryParse(tables[39],out LuckyHitPerC);
            int.TryParse(tables[40],out FaintDefRateC);
            int.TryParse(tables[41],out SuperHitRateC);
        }
        catch (Exception ex)
        {
Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: b14139202185e114e8c1b11ee6917430
timeCreated: 1571755335
timeCreated: 1573548929
licenseType: Pro
MonoImporter:
  serializedVersion: 2
Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
@@ -58,6 +58,14 @@
        _tagGsProValueDict.Add(PropertyType.SkillReducePerF, gsModel.SkillReducePerFC);
        _tagGsProValueDict.Add(PropertyType.SkillReducePerG, gsModel.SkillReducePerGC);
        _tagGsProValueDict.Add(PropertyType.ReduceSkillCDPer, gsModel.ReduceSkillCDPerC);
        _tagGsProValueDict.Add(PropertyType.AddHeartHurtPer, gsModel.LuckyHitPerC);
        _tagGsProValueDict.Add(PropertyType.CtrlResis, gsModel.FaintDefRateC);
        _tagGsProValueDict.Add(PropertyType.CritChance, gsModel.SuperHitRateC);
        return _tagGsProValueDict;
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -352,6 +352,8 @@
                    case PropertyType.PVPAtkBackHP:
                    case PropertyType.MinAtk:
                    case PropertyType.MaxAtk:
                    case PropertyType.AddFinalHurt:
                    case PropertyType.ReduceFinalHurt:
                        curEquipAttrDict.Add(attrType, properties[key]);
                        break;
                    default: