| Core/GameEngine/Model/Config/EquipGSParamConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/ItemLogicUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/EquipGSParamConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Tuesday, October 22, 2019 // [ Date ]: Tuesday, November 12, 2019 //-------------------------------------------------------- using System.Collections.Generic; @@ -52,6 +52,9 @@ public readonly int SkillReducePerFC; public readonly int SkillReducePerGC; public readonly int ReduceSkillCDPerC; public readonly int LuckyHitPerC; public readonly int FaintDefRateC; public readonly int SuperHitRateC; public EquipGSParamConfig() { @@ -140,6 +143,12 @@ int.TryParse(tables[37],out SkillReducePerGC); int.TryParse(tables[38],out ReduceSkillCDPerC); int.TryParse(tables[39],out LuckyHitPerC); int.TryParse(tables[40],out FaintDefRateC); int.TryParse(tables[41],out SuperHitRateC); } catch (Exception ex) { Core/GameEngine/Model/Config/EquipGSParamConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: b14139202185e114e8c1b11ee6917430 timeCreated: 1571755335 timeCreated: 1573548929 licenseType: Pro MonoImporter: serializedVersion: 2 Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
@@ -58,6 +58,14 @@ _tagGsProValueDict.Add(PropertyType.SkillReducePerF, gsModel.SkillReducePerFC); _tagGsProValueDict.Add(PropertyType.SkillReducePerG, gsModel.SkillReducePerGC); _tagGsProValueDict.Add(PropertyType.ReduceSkillCDPer, gsModel.ReduceSkillCDPerC); _tagGsProValueDict.Add(PropertyType.AddHeartHurtPer, gsModel.LuckyHitPerC); _tagGsProValueDict.Add(PropertyType.CtrlResis, gsModel.FaintDefRateC); _tagGsProValueDict.Add(PropertyType.CritChance, gsModel.SuperHitRateC); return _tagGsProValueDict; System/KnapSack/Logic/ItemLogicUtility.cs
@@ -352,6 +352,8 @@ case PropertyType.PVPAtkBackHP: case PropertyType.MinAtk: case PropertyType.MaxAtk: case PropertyType.AddFinalHurt: case PropertyType.ReduceFinalHurt: curEquipAttrDict.Add(attrType, properties[key]); break; default: