| System/KnapSack/Logic/ItemLogicUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -701,7 +701,7 @@ return; } if (!IsSameJob(item.config.JobLimit)) if (!IsJobCompatibleItem(item.itemId)) { return; } @@ -736,11 +736,6 @@ SetGetBetterEquipEvent(item); break; } } bool IsSameJob(int jobLimit) { return jobLimit == 0 || JobLimit == PlayerDatas.Instance.baseData.Job; } private void SetGetBetterEquipEvent(ItemModel model)