| | |
| | | m_ContainerUnGrasp.gameObject.SetActive(!grasp);
|
| | | if (grasp)
|
| | | {
|
| | | m_Func.gameObject.SetActive(state != 2);
|
| | | switch (state)
|
| | | {
|
| | | case 0:
|
| | | m_FuncLabel.text = Language.Get("AlchemyStoveStart");
|
| | | break;
|
| | | case 1:
|
| | | m_FuncLabel.text = Language.Get("AlchemyStoveStop");
|
| | | //m_FuncLabel.text = Language.Get("AlchemyStoveStop");
|
| | | break;
|
| | | case 2:
|
| | | m_FuncLabel.text = Language.Get("AlchemyStoveGet");
|
| | |
| | | var config = AlchemyConfig.Get(model.selectAlchemy);
|
| | | var startTime = TimeUtility.GetTime(tick);
|
| | | var seconds = config.NeedTime - (float)(TimeUtility.ServerNow - startTime).TotalSeconds;
|
| | | m_TimeSlider.value = Mathf.Clamp01(1 - seconds / config.NeedTime);
|
| | | m_TimeSlider.value = Mathf.Clamp01(seconds / config.NeedTime);
|
| | | }
|
| | | }
|
| | | }
|