| | |
| | | using Snxxz.UI;
|
| | | using System.Collections;
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| | | using TableConfig;
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| | | using UnityEngine;
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| | | using UnityEngine.Events;
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| | |
| | | if (Time.realtimeSinceStartup - m_CalculAutoFightTime > taskmodel.TaskAutoTime
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| | | && !NewBieCenter.Instance.inGuiding
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| | | && PlayerTaskDatas.IsOPenAutoResolve())
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| | | { |
| | | taskmodel.TaskMove(taskmodel.currentMission);
|
| | | {
|
| | | SnxxzGame.Instance.StartCoroutine(Wait());
|
| | | }
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| | |
|
| | | }
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| | |
|
| | | if (MapArea.IsInMapArea(CurMapArea, MapArea.E_Type.Safe)
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| | |
| | | }
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| | | }
|
| | | }
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| | |
|
| | | private IEnumerator Wait()
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| | | {
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| | | yield return WaitingForSecondConst.WaitMS1500;
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| | | if (PlayerDatas.Instance.extersion.bossState == 1)
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| | | {
|
| | | yield break;
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| | | }
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| | | taskmodel.TaskMove(taskmodel.currentMission);
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| | | }
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| | | private SFXController m_ArrowEffect;
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| | |
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| | | public void ShowArrow(bool showOrHide)
|