| Core/GameEngine/SnxxzGame.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/PaintMapLine.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Stage/PaintMapLine.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Strengthening/GodBeastSlidingList.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/RuntimeLogUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/SnxxzGame.cs
@@ -43,13 +43,51 @@ } } #if UNITY_EDITOR private void OnDrawGizmos() { if (m_OnDrawGizmosActions != null) { m_OnDrawGizmosActions(); } Gizmos.color = Color.black; if (RuntimeLogUtility.s_ShowMapLine) { GA_Hero _hero = PlayerDatas.Instance.hero; int row = 50; int column = 50; float size = 0.5f; float _startX = (int)_hero.Pos.x - 12.5f; float _startZ = (int)_hero.Pos.z - 12.5f; if (_hero != null) { Vector3 _start; Vector3 _end; for (int i = 0; i < row + 1; ++i) { _start = new Vector3(_startX, _hero.Pos.y + 0.1f, _startZ + i * size); _end = new Vector3(_startX + column * .5f, _hero.Pos.y + 0.1f, _startZ + i * size); Gizmos.DrawLine(_start, _end); } for (int i = 0; i < column + 1; ++i) { _start = new Vector3(_startX + i * size, _hero.Pos.y + 0.1f, _startZ); _end = new Vector3(_startX + i * size, _hero.Pos.y + 0.1f, _startZ + row* .5f); Gizmos.DrawLine(_start, _end); } } } } #endif protected sealed override void OnDestroy() { Fight/Stage/PaintMapLine.cs
File was deleted Fight/Stage/PaintMapLine.cs.meta
File was deleted System/Strengthening/GodBeastSlidingList.cs
@@ -393,6 +393,7 @@ GodBeastChildNodes.gameObject.SetActive(false); continue; } GodBeastChildNodes.gameObject.SetActive(true); GodBeastChildNodes.ItemCell.gameObject.SetActive(false); GodBeastChildNodes.ChoosenImg.SetActive(false); GodBeastChildNodes.TextNumber.gameObject.SetActive(false); Utility/RuntimeLogUtility.cs
@@ -16,6 +16,7 @@ public static bool s_UseKeyBoardCastSkill = false; public static bool s_LogMoveDistance = false; public static bool s_SkillEffectLog = false; public static bool s_ShowMapLine = false; public static bool s_forceAutoFight { get @@ -203,7 +204,8 @@ RuntimeLogUtility.s_forceAutoFight = EditorGUILayout.Toggle("是否强制开启AI", RuntimeLogUtility.s_forceAutoFight); RuntimeLogUtility.s_SkillEffectLog = EditorGUILayout.Toggle("技能效果log输出", RuntimeLogUtility.s_SkillEffectLog); RuntimeLogUtility.s_LogMoveDistance = EditorGUILayout.Toggle("位移距离Log输出", RuntimeLogUtility.s_LogMoveDistance); RuntimeLogUtility.s_ShowMapLine = EditorGUILayout.Toggle("显示地图网格", RuntimeLogUtility.s_ShowMapLine); _navChkPos = EditorGUILayout.Vector3Field("检测点", _navChkPos); if (GUILayout.Button("检测"))