| | |
| | | }
|
| | | else
|
| | | {
|
| | | Btn_InSeven.gameObject.SetActive(false);
|
| | | Btn_InSeven.gameObject.SetActive(true);
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | {
|
| | | signInTitleBtn.gameObject.SetActive(true);
|
| | | prayerTitleBtn.gameObject.SetActive(true);
|
| | | Btn_InSeven.gameObject.SetActive(false);
|
| | | Btn_InSeven.gameObject.SetActive(true);
|
| | | m_LevelGiftBtn.gameObject.SetActive(true);
|
| | | m_SuccessBP.gameObject.SetActive(true);
|
| | |
|
| | |
| | | //此处未处理 已领取完毕的
|
| | | signInTitleBtn.gameObject.SetActive(signInTitleBtn.state != TitleBtnState.Locked);
|
| | | prayerTitleBtn.gameObject.SetActive(prayerTitleBtn.state != TitleBtnState.Locked);
|
| | | Btn_InSeven.gameObject.SetActive(false);//Btn_InSeven.state != TitleBtnState.Locked);
|
| | | Btn_InSeven.gameObject.SetActive(Btn_InSeven.state != TitleBtnState.Locked);
|
| | | m_LevelGiftBtn.gameObject.SetActive(m_LevelGiftBtn.state != TitleBtnState.Locked);
|
| | |
|
| | | m_Month1.gameObject.SetActive(m_Month1.state != TitleBtnState.Locked);
|