少年修仙传客户端代码仓库
Client_PangDeRong
2019-01-10 ec1b273e40ac2b932f71a0998e45d049a7a851f3
5729 【前端】【1.5】时装功能开发
1个文件已修改
12 ■■■■ 已修改文件
System/KnapSack/Logic/ModelShowPerfab.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ModelShowPerfab.cs
@@ -88,6 +88,9 @@
            FashionDress fashionDress = null;
            bool isFashion = fashionDressModel.TryGetFashionDress(fashionId,out fashionDress);
            var fashionClothesId = 0;
            var fashionWeaponId = 0;
            var fashionSecondaryId = 0;
            if(isFashion)
            {
                int itemId = fashionDress.requireLevelUpItem;
@@ -95,13 +98,13 @@
                switch(fashionDress.fashionDressType)
                {
                    case 1:
                        clothesId = fashionDress.GetEquipItemId();
                        fashionClothesId = fashionDress.GetEquipItemId();
                        break;
                    case 2:
                        weaponId = fashionDress.GetEquipItemId();
                        fashionWeaponId = fashionDress.GetEquipItemId();
                        break;
                    case 3:
                        secondaryId = fashionDress.GetEquipItemId();
                        fashionSecondaryId = fashionDress.GetEquipItemId();
                        break;
                }
            }
@@ -136,6 +139,9 @@
                weaponId = weaponId,
                wingsId = wingsId,
                secondaryId = secondaryId,
                fashionClothesId = fashionClothesId,
                fashionWeaponId = fashionWeaponId,
                fashionSecondaryId = fashionSecondaryId,
                isDialogue = false,
                godWeapons = dict
            };