| | |
| | |
|
| | | FashionDress fashionDress = null;
|
| | | bool isFashion = fashionDressModel.TryGetFashionDress(fashionId,out fashionDress);
|
| | | var fashionClothesId = 0;
|
| | | var fashionWeaponId = 0;
|
| | | var fashionSecondaryId = 0;
|
| | | if(isFashion)
|
| | | {
|
| | | int itemId = fashionDress.requireLevelUpItem;
|
| | |
| | | switch(fashionDress.fashionDressType)
|
| | | {
|
| | | case 1:
|
| | | clothesId = fashionDress.GetEquipItemId();
|
| | | fashionClothesId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | case 2:
|
| | | weaponId = fashionDress.GetEquipItemId();
|
| | | fashionWeaponId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | case 3:
|
| | | secondaryId = fashionDress.GetEquipItemId();
|
| | | fashionSecondaryId = fashionDress.GetEquipItemId();
|
| | | break;
|
| | | }
|
| | | }
|
| | |
| | | weaponId = weaponId,
|
| | | wingsId = wingsId,
|
| | | secondaryId = secondaryId,
|
| | | fashionClothesId = fashionClothesId,
|
| | | fashionWeaponId = fashionWeaponId,
|
| | | fashionSecondaryId = fashionSecondaryId,
|
| | | isDialogue = false,
|
| | | godWeapons = dict
|
| | | };
|