| | |
| | | using TableConfig;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class MarketModel : Model, IBeforePlayerDataInitialize
|
| | | {
|
| | | public override void Init()
|
| | |
| | | using System;
|
| | | using Snxxz.UI;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PlayerDatas : Singleton<PlayerDatas>
|
| | | {
|
| | | public GA_Hero hero = null;
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RealmModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize
|
| | | {
|
| | | DungeonModel m_DungeonModel;
|
| | |
| | | using UnityEngine; |
| | | using Snxxz.UI; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class GuideDialogueModel : Model |
| | | { |
| | | public int dialogID; |
| | |
| | | using System.Collections; |
| | | using Snxxz.UI; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class GuideMessageModel : Model |
| | | { |
| | | public string content; |
| | |
| | | using UnityEngine.Events; |
| | | using Snxxz.UI; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class NewGuideModel : Model |
| | | { |
| | | public string content; |
| | |
| | | using UnityEngine.Events; |
| | | using Snxxz.UI; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class StoryHintModel : Model |
| | | { |
| | | public string name; |
| New file |
| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using Snxxz.UI; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class ModelUtility |
| | | { |
| | | |
| | | public static DungeonModel dungeonModel { |
| | | get { |
| | | return ModelCenter.Instance.GetModel<DungeonModel>(); |
| | | } |
| | | } |
| | | |
| | | public static VipModel vipModel { |
| | | get { |
| | | return ModelCenter.Instance.GetModel<VipModel>(); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | } |
| New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: 10b5a3c7eda80df4eafde3d6f8dab159 |
| | | timeCreated: 1540180766 |
| | | licenseType: Pro |
| | | MonoImporter: |
| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class AchievementModel : Model, IBeforePlayerDataInitialize
|
| | | {
|
| | | public event Action<int> achievementProgressUpdateEvent;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ActivityModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize
|
| | | {
|
| | | HeavenBattleModel battleModel { get { return ModelCenter.Instance.GetModel<HeavenBattleModel>(); } }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class BetterEquipGetModel : Model, IBeforePlayerDataInitialize, ISwitchAccount
|
| | | {
|
| | | PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ItemUseModel : Model, IBeforePlayerDataInitialize, ISwitchAccount
|
| | | {
|
| | | Dictionary<string, UseItem> itemStack = new Dictionary<string, UseItem>();
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PreciousItemGetModel : Model, IBeforePlayerDataInitialize,ISwitchAccount,IPlayerLoginOk
|
| | | {
|
| | | Dictionary<string, PreciousItem> itemStack = new Dictionary<string, PreciousItem>();
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RealmBetterEquipModel : Model, IBeforePlayerDataInitialize, ISwitchAccount,IPlayerLoginOk
|
| | | {
|
| | | PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
|
| | |
| | | using UnityEngine;
|
| | | using LitJson;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class BlastFurnaceModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public BlastFurnaceFuncTitle funcTitle = BlastFurnaceFuncTitle.MakeDan;
|
| | |
| | | public Action<AlchemySpecConfig> RefreshAddSpecMatEvent;
|
| | |
|
| | | private TreasureModel _model;
|
| | | public TreasureModel sTreasureModel
|
| | | {
|
| | | get
|
| | | {
|
| | | public TreasureModel sTreasureModel {
|
| | | get {
|
| | | return _model ?? (_model = ModelCenter.Instance.GetModel<TreasureModel>());
|
| | | }
|
| | | }
|
| | |
| | | public event Action blastFurnacePromoteUpdate;
|
| | |
|
| | | PlayerPackModel _playerPack;
|
| | | PlayerPackModel playerPack
|
| | | {
|
| | | PlayerPackModel playerPack {
|
| | | get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
|
| | | }
|
| | | ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
|
| | |
| | | using System.Collections.Generic;
|
| | | using UnityEngine;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class GetItemPathModel : Model
|
| | | {
|
| | | public ItemConfig chinItemModel { get; private set; }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PrayForDurgModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | BlastFurnaceModel blastModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } }
|
| | |
| | | |
| | | namespace Snxxz.UI |
| | | { |
| | | [XLua.LuaCallCSharp] |
| | | public class BossRebornModel : Model, IOpenServerActivity |
| | | { |
| | | int m_BossRebornIntegral = 0; |
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ChatCenter : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, ISwitchAccount
|
| | | {
|
| | | RealmModel realmModel { get { return ModelCenter.Instance.GetModel<RealmModel>(); } }
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | public bool IsChatBanned
|
| | | {
|
| | | get
|
| | | {
|
| | | public bool IsChatBanned {
|
| | | get {
|
| | | var value = PlayerDatas.Instance.extersion.forbidenTalk;
|
| | | var serverBanned = value == 1;
|
| | | return serverBanned;
|
| | |
| | | using TableConfig;
|
| | | using LitJson;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ComposeWinModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | private Dictionary<int, Dictionary<int, List<ItemCompoundConfig>>> firstTypeDict = null;
|
| | |
| | | using TableConfig;
|
| | | using UnityEngine;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class SelectEquipModel : Model
|
| | | {
|
| | | ComposeWinModel _composeWinModel;
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class DailyQuestModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IMapInitOk
|
| | | {
|
| | |
|
| | |
| | | item,
|
| | | sp,
|
| | | }
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ResourcesBackModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class DogzModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
|
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI |
| | | { |
| | | [XLua.LuaCallCSharp] |
| | | public class DogzPackModel : Model |
| | | { |
| | | PlayerPackModel m_PlayerPackModel |
| | |
| | | |
| | | namespace Snxxz.UI |
| | | { |
| | | [XLua.LuaCallCSharp] |
| | | public class DogzDungeonModel : Model, IPlayerLoginOk |
| | | { |
| | | |
| | |
| | | using TableConfig;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class DungeonLiquidModel : Model
|
| | | {
|
| | | public Dictionary<int, Dictionary<int, StoreConfig>> liquidStoreDict = new Dictionary<int, Dictionary<int, StoreConfig>>();
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class DungeonModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize
|
| | | {
|
| | | Dictionary<int, Dictionary<int, int>> dungeonMap = new Dictionary<int, Dictionary<int, int>>();//mapid,lineId,DungeonId;
|
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class TrialDungeonModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | Dictionary<int, List<TrialExchangeConfig>> trialTokenExchangeDict = new Dictionary<int, List<TrialExchangeConfig>>();
|
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI |
| | | { |
| | | [XLua.LuaCallCSharp] |
| | | public class FairyBossModel : Model |
| | | { |
| | | public override void Init() |
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FairyGrabBossModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
|
| | | {
|
| | | public List<int> bosses { get; private set; }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FairyLeagueModel : Model, IAfterPlayerDataInitialize, IBeforePlayerDataInitialize, IPlayerLoginOk,IOpenServerActivity
|
| | | {
|
| | | public event Action OnRefreshFairyLeagueEvent;
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FairyModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class KingFairyModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public override void Init()
|
| | |
| | | using System.Collections.Generic;
|
| | | using TableConfig;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class UnionTaskModel : Model,IBeforePlayerDataInitialize
|
| | | {
|
| | | private FuncConfigConfig _tagFuncModel;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FairylandCeremonyModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public ReceiveState receiveState { get; private set; }
|
| | |
| | | |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp] |
| | | public class BossHomeModel : Model, IMapInitOk
|
| | | {
|
| | | public const int BOSSHOME_MAPID = 31020;
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class DemonJarModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, ISwitchAccount, IPlayerLoginOk
|
| | | {
|
| | | public const int TOTALTIME_LIMIT = 5;
|
| | |
| | | |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp] |
| | | public class ElderGodAreaModel : Model, IMapInitOk
|
| | | {
|
| | |
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FindPreciousModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk, IMapInitOk, ISwitchAccount
|
| | | {
|
| | | public const int PREPOSE_SECONDS = 300;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PersonalBossModel : Model, IMapInitOk
|
| | | {
|
| | | public const int PERSONALBOSS_MAPID = 31240;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class WorldBossModel : Model
|
| | | {
|
| | |
|
| | |
| | | None,
|
| | | }
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FriendsModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize
|
| | | {
|
| | | TeamModel _teamModel;
|
| | |
| | | using System.Text; |
| | | using System; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class GMCmdModel : Model |
| | | { |
| | | public const string Record_CmdKey = "Record_CmdKey"; |
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class GuardModel : Model, IAfterPlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | List<int> fairyLandGuardItems = new List<int>();
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class HappyXBModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | private Dictionary<string, XBGetItemConfig> xbGetItemDict = new Dictionary<string, XBGetItemConfig>();
|
| | |
| | | using System.Collections;
|
| | | using System.Linq;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class HeavenBattleModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public const int HEAVEBATTLE_MAPID = 31010;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class BoxGetItemModel : Model,IBeforePlayerDataInitialize
|
| | | {
|
| | | public string guid { get; private set; }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ItemOverdueModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk, ISwitchAccount
|
| | | {
|
| | | private List<ItemModel> overdueGuardPushlist = new List<ItemModel>();
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ItemTipsModel : Model, IBeforePlayerDataInitialize
|
| | | {
|
| | |
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PackModelInterface : Model, IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | private ItemConfig tagChinModel;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PlayerPackModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class TreasureEffectModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public List<int> treasureAddAtklist { get; private set; }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class LoginModel : Model
|
| | | {
|
| | | public const uint DwVersionNo = 153518004;
|
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class LoginAdModel : Model, IPlayerLoginOk,IBeforePlayerDataInitialize
|
| | | {
|
| | | FairyJadeInvestmentModel moneyInvestModel { get { return ModelCenter.Instance.GetModel<FairyJadeInvestmentModel>(); } }
|
| | |
| | | using TableConfig;
|
| | | using System.Collections.Generic;
|
| | | //用于获得法宝技能的战斗力延迟
|
| | | [XLua.LuaCallCSharp]
|
| | | public class CapacityDelayModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | TreasureModel m_treasureModel;
|
| | |
| | | using Snxxz.UI;
|
| | | using System;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class CoinTaskTipModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | | using Snxxz.UI;
|
| | |
|
| | | //功能预告红点
|
| | | [XLua.LuaCallCSharp] |
| | | public class FeatureNoticeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public List<FunctionForecastConfig> FunctionList = new List<FunctionForecastConfig>();
|
| | |
| | | }
|
| | |
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class OffLineOnHookModel : Model, IBeforePlayerDataInitialize
|
| | | {
|
| | | public MCTJGInfoClass mCTJGInfoClass = new MCTJGInfoClass();
|
| | |
| | | namespace Snxxz.UI { |
| | | |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class PKModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize |
| | | { |
| | | PlayerBuffDatas m_BuffModel; |
| | |
| | | public int TaskID; |
| | | public int TaskType;//(0,未完成,1,正在进行中) |
| | | } |
| | | [XLua.LuaCallCSharp] |
| | | public class StoryMissionsModel : Model, IBeforePlayerDataInitialize |
| | | { |
| | | public Dictionary<int, int> StoryMissionsDic = new Dictionary<int, int>();//(value,0未完成,1完成) |
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class GMNotify : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class OffLineTimeLackModel : Model, ISwitchAccount, IPlayerLoginOk
|
| | | {
|
| | | public bool hasRemindOffLineTimeLack { get; set; }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FlashRushToBuyModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk,IOpenServerActivity
|
| | | {
|
| | | StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FlashSaleModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IOpenServerActivity
|
| | | {
|
| | | StoreModel storeModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ImpactRankModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
|
| | | {
|
| | | public override void Init()
|
| | |
| | | public int Money;//奖励价值
|
| | | }
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class InSevenDayModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | | public int NeedLv;//需要等级 |
| | | public MonthlyInvestmentModel.MonthlyInvestmentItem monthlyInvestmentItem;//奖励 |
| | | } |
| | | [XLua.LuaCallCSharp] |
| | | public class MonthlyInvestmentModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk |
| | | { |
| | | public Dictionary<int, MonthlyInvestmentClass> MonthlyInvestmentDic = new Dictionary<int, MonthlyInvestmentClass>(); |
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class OSGiftModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IOpenServerActivity
|
| | | {
|
| | | public override void Init()
|
| | |
| | | using TableConfig;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class OSRedEnvelopeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
|
| | | {
|
| | | AchievementModel m_AchievementModel;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class OpenServerActivityNotifyModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RedEnvelopeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | PlayerRedPacketDatas redPackdata { get { return ModelCenter.Instance.GetModel<PlayerRedPacketDatas>(); } }
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class WishingPoolModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public event Action<int> UpdateWishingDataEvent;
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RidingAndPetActivationModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | | using System.Collections;
|
| | | using System.Text;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PlayerDeadModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public int[]dungeonKillArray { get; private set; }
|
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI |
| | | { |
| | | [XLua.LuaCallCSharp] |
| | | public class RankModel : Model |
| | | { |
| | | private int m_RankType = 0; |
| | |
| | | using UnityEngine; |
| | | using System.Text; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class RealmPracticeModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk |
| | | { |
| | | private Dictionary<int, Dictionary<int, List<RealmPracticeConfig>>> OpenRealmPraDict = new Dictionary<int, Dictionary<int, List<RealmPracticeConfig>>>(); |
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class MagicianModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | PlayerPackModel _playerPack;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RoleModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel<FriendsModel>(); } }
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class TitleModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | const string TITLEKEY = "Title";
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RoleParticularModel : Model
|
| | | {
|
| | |
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RolePromoteModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | PlayerPackModel _playerPack;
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RuneComposeModel : Model, IPlayerLoginOk
|
| | | {
|
| | | public override void Init()
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RuneModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | RuneComposeModel m_RuneComposeModel;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class RuneTowerModel : Model, IMapInitOk, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public const int RUNETOWER_MAPID = 31130;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class SkillModel : Model, IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public override void Init()
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp] |
| | | public class TalentModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize
|
| | | {
|
| | | Dictionary<int, TalentSkill> talentSkills = new Dictionary<int, TalentSkill>();
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class StoreModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public int[] normalBuyCoinsTypes { get; private set; }
|
| | |
| | | HighSuit = 2, //强化套装
|
| | | }
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PlayerSuitModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public List<int> suitPartlist { get; private set; }
|
| | |
| | | public WashProValue[] proValuelist = null; // 属性列表,索引0的代表属性1,依次递增
|
| | | }
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class EquipWashModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class GemModel : Model, IBeforePlayerDataInitialize
|
| | | {
|
| | | PlayerPackModel _playerPack;
|
| | |
| | | using UnityEngine;
|
| | |
|
| | | // 关于神兽强化
|
| | | [XLua.LuaCallCSharp] |
| | | public class GodBeastModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public Dictionary<int, int> Absorption_Dic = new Dictionary<int, int>();//获取选择的物品
|
| | |
| | | using Snxxz.UI; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class HowToPlayModel : Model |
| | | { |
| | | public override void Init() |
| | |
| | | using System.Collections.Generic;
|
| | | using TableConfig;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class WashProModel : Model
|
| | | {
|
| | | EquipWashModel _equipWashModel;
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class WingsRedDot : Model, IPlayerLoginOk, IBeforePlayerDataInitialize
|
| | | {
|
| | | private const int Redpoint_key = 10603;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ActivitiesPushMgr : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public const int WholePeopleRankStart = 2091000; //全民冲榜开始
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class SetPrivateModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | DailyQuestModel dailyModel { get { return ModelCenter.Instance.GetModel<DailyQuestModel>(); } }
|
| | |
| | | using UnityEngine;
|
| | | using System.Collections.Generic;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class TaiChiModel : Model,IBeforePlayerDataInitialize
|
| | | {
|
| | | //日常活动
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class TeamModel : Model, IAfterPlayerDataInitialize, ISwitchAccount, IPlayerLoginOk, IMapInitOk
|
| | | {
|
| | | public const int NONE_MISSION = 0;
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class TreasureModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public const int TREASURE_DATAMAPID = 41110;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp] |
| | | public class TreasureSoulModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public const int TREASURE_SOUL_ID = 115;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class TreasureFindHostModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | private Dictionary<int, List<FindTreasureInfo>> findTreasureDict = new Dictionary<int, List<FindTreasureInfo>>();
|
| | |
| | | public int NeedLv;//需要等级
|
| | | public MonthlyInvestmentModel.MonthlyInvestmentItem FairyJadeInvestmentItem;//奖励
|
| | | }
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FairyJadeInvestmentModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
|
| | | {
|
| | | public Dictionary<int, FairyJadeInvestmentClass> FairyJadeInvestmentDic = new Dictionary<int, FairyJadeInvestmentClass>();//等级
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class FirstTimeRechargeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | |
|
| | |
| | | using TableConfig;
|
| | | using UnityEngine;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class LimitedTimePackageItemClassModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
|
| | | {
|
| | | public Dictionary<int, int> DicBuyPackage = new Dictionary<int, int>();
|
| | |
| | | public DateTime dateTime;
|
| | | }
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class NeedForWhiteModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | public Dictionary<int, NeedForWhiteClass> NeedForWhiteDic = new Dictionary<int, NeedForWhiteClass>();
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class OSTimeLimitGiftModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IOpenServerActivity
|
| | | {
|
| | | Dictionary<int, List<StoreConfig>> m_OSTimeLimitGifts = new Dictionary<int, List<StoreConfig>>();
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class VipInvestModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
|
| | | {
|
| | | private Dictionary<string, Dictionary<string, List<InvestReward>>> vipInvestDict = new Dictionary<string, Dictionary<string, List<InvestReward>>>();
|
| | |
| | | namespace Snxxz.UI |
| | | { |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public class WheelOfFortuneModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk |
| | | { |
| | | public class AngleClass |
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class VipModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
| | | {
|
| | | private Dictionary<int, VipGiftData> vipGiftDics = new Dictionary<int, VipGiftData>();
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class AwardExchangeModel : Model,IBeforePlayerDataInitialize,IAfterPlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public MailItemModel[] getItems { get; private set; }
|
| | |
| | | using UnityEngine; |
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class ConsumeRebateModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IOpenServerActivity
|
| | | {
|
| | | public event Action consumeRebateUpdateEvent;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class LevelGiftModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk
|
| | | {
|
| | | public override void Init()
|
| | |
| | | using UnityEngine;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class MultipleExpModel : Model, IPlayerLoginOk, IBeforePlayerDataInitialize, IOpenServerActivity
|
| | | {
|
| | | private bool showTip = false;
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class MultipleRealmPointModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
|
| | | {
|
| | | public Redpoint multipleRed = new Redpoint(MainRedDot.REDPOINT_OPENSERVER, 20908);
|
| | |
| | |
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class PrayerModel : Model
|
| | | {
|
| | | public event Action OnCoinPrayerEvent;
|
| | |
| | | using TableConfig;
|
| | | namespace Snxxz.UI
|
| | | {
|
| | | [XLua.LuaCallCSharp]
|
| | | public class SignInModel : Model, IBeforePlayerDataInitialize
|
| | | {
|
| | | private void OnFuncStateChangeEvent(int func)
|
| | |
| | | namespace Snxxz.UI
|
| | | {
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public class MapModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk, IMapInitOk
|
| | | {
|
| | | Dictionary<int, WorldMapArea> worldMapAreas = new Dictionary<int, WorldMapArea>();
|