| Core/GameEngine/Model/Config/TreasureChapterConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/HumanTreasureWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/TreasureChapterConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Thursday, April 25, 2019 // [ Date ]: Wednesday, May 08, 2019 //-------------------------------------------------------- using System.Collections.Generic; @@ -19,7 +19,8 @@ public readonly int chapterIndex; public readonly string description; public readonly string condition; public readonly string unknown; public readonly string unknown; public readonly string taskClueTitle; public TreasureChapterConfig() { @@ -43,7 +44,9 @@ condition = tables[5]; unknown = tables[6]; unknown = tables[6]; taskClueTitle = tables[7]; } catch (Exception ex) { Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: ba38325a271f27842bd40cb84858a5e3 timeCreated: 1556174251 timeCreated: 1557296210 licenseType: Pro MonoImporter: serializedVersion: 2 System/Treasure/HumanTreasureWin.cs
@@ -28,6 +28,7 @@ [SerializeField] Text m_SkillName; [SerializeField] Button m_Challenge; [SerializeField] Text m_ChallengeCondition; [SerializeField] Text m_TaskClueTitle; [SerializeField] Slider m_TaskSlider; [SerializeField] Text m_TaskProgress; [SerializeField] UIEffect m_EffectInduction; @@ -120,6 +121,7 @@ var chapterConfig = TreasureChapterConfig.Get(model.selectedTreasure); m_ChallengeCondition.text = chapterConfig.condition; m_TaskClueTitle.text = chapterConfig.taskClueTitle; List<int> tasks = null; if (model.TryGetTreasureTasks(model.selectedTreasure, out tasks)) @@ -146,6 +148,7 @@ var satisfyChallenge = model.SatisfyChallenge(model.selectedTreasure); m_Challenge.gameObject.SetActive(satisfyChallenge); m_ChallengeCondition.gameObject.SetActive(!satisfyChallenge && treasure.state != TreasureState.Collected); var progress = 1f;