少年修仙传客户端代码仓库
client_linchunjie
2019-05-08 ec40846a39a590aad7c5d28a01bb7447aa36f21d
6702 子 【2.0】【开发】法宝界面排版优化 / 【2.0】【前端】法宝界面排版优化
3个文件已修改
14 ■■■■ 已修改文件
Core/GameEngine/Model/Config/TreasureChapterConfig.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/HumanTreasureWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/TreasureChapterConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:           Fish
//    [  Date ]:           Thursday, April 25, 2019
//    [  Date ]:           Wednesday, May 08, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -19,7 +19,8 @@
    public readonly int chapterIndex;
    public readonly string description;
    public readonly string condition;
    public readonly string unknown;
    public readonly string unknown;
    public readonly string taskClueTitle;
    public TreasureChapterConfig()
    {
@@ -43,7 +44,9 @@
            condition = tables[5];
            unknown = tables[6];
            unknown = tables[6];
            taskClueTitle = tables[7];
        }
        catch (Exception ex)
        {
Core/GameEngine/Model/Config/TreasureChapterConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: ba38325a271f27842bd40cb84858a5e3
timeCreated: 1556174251
timeCreated: 1557296210
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/Treasure/HumanTreasureWin.cs
@@ -28,6 +28,7 @@
        [SerializeField] Text m_SkillName;
        [SerializeField] Button m_Challenge;
        [SerializeField] Text m_ChallengeCondition;
        [SerializeField] Text m_TaskClueTitle;
        [SerializeField] Slider m_TaskSlider;
        [SerializeField] Text m_TaskProgress;
        [SerializeField] UIEffect m_EffectInduction;
@@ -120,6 +121,7 @@
            var chapterConfig = TreasureChapterConfig.Get(model.selectedTreasure);
            m_ChallengeCondition.text = chapterConfig.condition;
            m_TaskClueTitle.text = chapterConfig.taskClueTitle;
            List<int> tasks = null;
            if (model.TryGetTreasureTasks(model.selectedTreasure, out tasks))
@@ -146,6 +148,7 @@
                var satisfyChallenge = model.SatisfyChallenge(model.selectedTreasure);
                m_Challenge.gameObject.SetActive(satisfyChallenge);
                m_ChallengeCondition.gameObject.SetActive(!satisfyChallenge && treasure.state != TreasureState.Collected);
                var progress = 1f;