| | |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | |
| | | //04 08 玩家召唤NPC出现#tagPlayerSummonNPCAppear |
| | | //04 08 ����ٻ�NPC����#tagPlayerSummonNPCAppear |
| | | |
| | | public class H0408_tagPlayerSummonNPCAppear : GameNetPackBasic |
| | | { |
| | | public uint PlayerID; |
| | | public byte Country; |
| | | public uint ObjID; //召唤出来的NPCID |
| | | public uint ObjID; //�ٻ�������NPCID |
| | | public uint NPCID; |
| | | public ushort PosX; |
| | | public ushort PosY; |
| | |
| | | public uint MaxHP; |
| | | public uint MaxHPEx; |
| | | public ushort Speed; |
| | | public byte LV; |
| | | public ushort LV; |
| | | public byte OwnerNameLen; |
| | | public string OwnerName; //size = OwnerNameLen |
| | | |