| Core/NetworkPackage/DTCFile/ServerPack/HC1_CrossRealm/DTCC102_tagMCCrossRealmPKAwardState.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/SevenZipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/HC1_CrossRealm/DTCC102_tagMCCrossRealmPKAwardState.cs
@@ -1,8 +1,11 @@ using UnityEngine; using System.Collections; using Snxxz.UI; // C1 02 跨服PK玩家奖励记录 #tagMCCrossRealmPKAwardState // C1 02 跨服PK玩家奖励记录 #tagMCCrossRealmPKAwardState public class DTCC102_tagMCCrossRealmPKAwardState : DtcBasic { CrossServerRewardModel m_CrossServerRewardModel; System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -45,6 +45,7 @@ public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>(); public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem(); public Dictionary<int, RankingInformationClass> RankInformationDic = new Dictionary<int, RankingInformationClass>(); public Action CrossRealmPKAwardStateUpdate;//领取奖励刷新 private uint DayPKCountAwardState; //每日匹配次数奖励记录 private uint DayWinCountAwardState; // 每日胜利次数奖励记录 private uint DanLVAwardState; // 段位达标奖励记录 @@ -140,6 +141,10 @@ DayWinCountAwardState = info.DayWinCountAwardState; DanLVAwardState = info.DanLVAwardState; SeasonAwardState = info.SeasonAwardState; if (CrossRealmPKAwardStateUpdate != null) { CrossRealmPKAwardStateUpdate(); } } private bool IsAwardState(CrossRealmPKAwardStateEnum _cross, int Index)//是否已领取奖励 Utility/SevenZipUtility.cs
@@ -37,7 +37,9 @@ public static void DeCompress(string from, string to) { #if !(UNITY_IOS || UNITY_IPHONE) lzma.doDecompress7zip(from, to, false, true); #endif } }