| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -587,7 +587,7 @@ return 0; }); for (int i = 0; i < _actorList.Count && skill.hitTargetList.Count + skill.hitClientBattleTargetList.Count <= _hitTestLimit; ++i) for (int i = 0; i < _actorList.Count && skill.hitTargetList.Count + skill.hitClientBattleTargetList.Count < _hitTestLimit; ++i) { #if UNITY_EDITOR if (RuntimeLogUtility.s_ForceOneEnemy && i > 0)