| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -463,6 +463,7 @@ m_State = 1; m_NeedMoveToPos = false; _hero.StopRush(); _hero.StopPathFind(); Skill _skill = _hero.SkillMgr.CurCastSkill; if (_skill != null)