| | |
| | | private float BossDelayTimeint = 0;
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| | | private List<int> FaBaoNPCIdList = new List<int>();//用于获取需要消失的法宝NPCID;
|
| | | public Vector3 UIeffectFabaoVec = new Vector3();//法宝NPC消失时获取的坐标
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| | |
|
| | |
|
| | | PlayerPackModel _playerPack;
|
| | | PlayerPackModel playerPack
|
| | | {
|
| | |
| | | {
|
| | | try
|
| | | {
|
| | | if (AutomaticityBool)
|
| | | {
|
| | | TaskupToDate = MissionID;
|
| | | }
|
| | | var pytaskM = Config.Instance.Get<PyTaskConfig>(MissionID);
|
| | | if (pytaskM == null)
|
| | | {
|
| | |
| | | }
|
| | | }
|
| | | //--------主要用于记录任务列表选中条的智能性 (-_-||)
|
| | | public int TaskupToDate = 0;//获取最新任务ID
|
| | | public int GetOnTaskId = 0;
|
| | | public bool IsGetOnBool = false;
|
| | | private int NeedTime = 10;
|