| Fight/Actor/Skill/AttackHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/AttackHandler.cs
@@ -211,9 +211,10 @@ if (attacker is GA_NpcClientFightNorm) { if (target.ActorInfo.RealHp <= (target.ActorInfo.RealMaxHp * .5f)) if ((target.ActorInfo.RealHp - (ulong)hurtValue) <= (target.ActorInfo.RealMaxHp * .5f)) { hurtValue = 0; realHurtValue = 0; } } else if (target is GA_NpcClientFightNorm)