少年修仙传客户端代码仓库
client_Zxw
2019-03-12 efd076ce4e03d63f99f326fa22b672dbcace557d
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
95 ■■■■ 已修改文件
System/EquipTrain/EquipTrainModel.cs 66 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainPropertyBarBehaviour.cs 25 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainModel.cs
@@ -27,6 +27,12 @@
        public override void Init()
        {
            ParseConfig();
            var levels = equipModel.GetAllEquipSets();
            foreach (var level in levels)
            {
                equipTrains[level] = new EquipTrainSet(level);
            }
        }
        public override void UnInit()
@@ -178,6 +184,32 @@
                return;
            }
            if (invevitable)
            {
                var properties = GetTrainedProperties(selectedLevel.value, selectedPlace.value);
                var type = GetTrainType(selectedPlace.value);
                var trainLevel = GetTrainLevel(selectedLevel.value, selectedPlace.value);
                var data = EquipWashConfig.Get(type, trainLevel);
                var isPerfect = false;
                switch (index)
                {
                    case 1:
                        isPerfect = properties[index - 1] >= data.config.attMax1;
                        break;
                    case 2:
                        isPerfect = properties[index - 1] >= data.config.attMax2;
                        break;
                    case 3:
                        isPerfect = properties[index - 1] >= data.config.attMax3;
                        break;
                }
                if (isPerfect)
                {
                    return;
                }
            }
            if (propertyBars.Count > index)
            {
                propertyBars[index].inevitable.value = invevitable;
@@ -255,8 +287,19 @@
                return TrainState.Empty;
            }
            var currentStarLevel = GetTrainLevel(equip.config.LV, equip.config.EquipPlace);
            var absoluteMax = GetMaxTrainLevel(equip.config.EquipPlace);
            var type = GetTrainType(place);
            var currentStarLevel = GetTrainLevel(level, place);
            var absoluteMax = GetMaxTrainLevel(place);
            var data = EquipWashConfig.Get(type, Mathf.Clamp(currentStarLevel, 1, absoluteMax));
            if (data == null)
            {
                return TrainState.Empty;
            }
            var properties = GetTrainedProperties(level, place);
            var isFull = properties.x >= data.config.attMax1 && properties.y >= data.config.attMax2 && properties.z >= data.config.attMax3;
            if (isFull)
            {
            if (currentStarLevel >= absoluteMax)
            {
                return TrainState.MaxLevel;
@@ -266,6 +309,7 @@
            if (currentStarLevel >= relativeMax)
            {
                return TrainState.StarLimit;
                }
            }
            return TrainState.Allowable;
@@ -316,7 +360,7 @@
            var unSavedProperties = GetUnSavedProperties(level, place);
            var trainedProperties = GetTrainedProperties(level, place);
            var trainLevel = GetTrainLevel(level, place);
            var data = EquipWashConfig.Get(GetTrainType(place), Mathf.Clamp(trainLevel + 1, 1, absoluteMax));
            var data = EquipWashConfig.Get(GetTrainType(place), Mathf.Clamp(trainLevel, 1, absoluteMax));
            if (data != null)
            {
@@ -370,25 +414,23 @@
        private TrainOperateType CalculateTrainOperateType(int level, int place)
        {
            var currentLevel = GetTrainLevel(level, place);
            var maxLevel = GetMaxTrainLevel(level, place);
            if (maxLevel > 0 && currentLevel >= maxLevel)
            {
                return TrainOperateType.Max;
            }
            var unSavedProperties = GetUnSavedProperties(level, place);
            if (unSavedProperties != Int3.zero)
            {
                return TrainOperateType.Save;
            }
            var trainable = GetEquipPlaceTrainState(level, place) == TrainState.Allowable;
            if (trainable)
            var trainState = GetEquipPlaceTrainState(level, place);
            if (trainState == TrainState.Allowable)
            {
                return TrainOperateType.Train;
            }
            if (trainState == TrainState.StarLimit || trainState == TrainState.MaxLevel)
            {
                return TrainOperateType.Max;
            }
            return TrainOperateType.None;
        }
System/EquipTrain/EquipTrainPropertyBarBehaviour.cs
@@ -48,16 +48,19 @@
                    m_Progress.value = 0;
                    m_Value.text = "0";
                    m_DeltaValue.gameObject.SetActive(false);
                    m_Inevitable.gameObject.SetActive(true);
                    break;
                case EquipTrainModel.TrainState.StarLimit:
                    m_Progress.value = 1;
                    m_Value.text = string.Format("{0}/{1}", propertyBar.propertyValue, propertyBar.upperLimit);
                    m_DeltaValue.gameObject.SetActive(false);
                    m_DeltaValue.gameObject.SetActive(true);
                    m_Inevitable.gameObject.SetActive(false);
                    break;
                case EquipTrainModel.TrainState.MaxLevel:
                    m_Progress.value = 1;
                    m_Value.text = string.Format("{0}/{1}", propertyBar.propertyValue, propertyBar.upperLimit);
                    m_DeltaValue.gameObject.SetActive(false);
                    m_DeltaValue.gameObject.SetActive(true);
                    m_Inevitable.gameObject.SetActive(false);
                    break;
                case EquipTrainModel.TrainState.Allowable:
                    m_Inevitable.gameObject.SetActive(true);
@@ -69,11 +72,6 @@
        private void DisplayDynamicInfo(bool force)
        {
            if (force || propertyBar.inevitable.dirty)
            {
                m_Inevitable.isOn = propertyBar.inevitable.Fetch();
            }
            if (force || propertyBar.propertyValue.dirty)
            {
                var value = propertyBar.propertyValue.Fetch();
@@ -89,8 +87,7 @@
                var inevitable = propertyBar.inevitable.Fetch();
                m_Inevitable.isOn = inevitable;
                if (operateType == EquipTrainModel.TrainOperateType.Train)
                {
                    var isPerfect = propertyBar.upperLimit > 0 && propertyBar.propertyValue.value >= propertyBar.upperLimit;
                    if (isPerfect)
                    {
@@ -99,8 +96,10 @@
                    }
                    else
                    {
                    if (operateType == EquipTrainModel.TrainOperateType.Train)
                    {
                        m_DeltaValue.text = inevitable ? "必增" : "";
                    }
                        m_DeltaValue.color = UIHelper.GetUIColor(TextColType.Green, true);
                }
                else
                {
@@ -111,15 +110,17 @@
                    }
                    else if (deltaValue < 0)
                    {
                        m_DeltaValue.text = string.Format("-{0}", deltaValue);
                            m_DeltaValue.text = deltaValue.ToString();
                        m_DeltaValue.color = UIHelper.GetUIColor(TextColType.Red, true);
                    }
                    else
                    {
                        m_DeltaValue.text = "";
                            m_DeltaValue.text = string.Format("+{0}", deltaValue);
                        m_DeltaValue.color = UIHelper.GetUIColor(TextColType.Green, true);
                    }
                }
                }
            }
System/EquipTrain/EquipTrainWin.cs
@@ -141,7 +141,7 @@
            {
                var trainLevel = model.equipTrainLevel.Fetch();
                m_TrainLevel.text = string.Format("{0}级洗练", trainLevel);
                m_MaxLevelContainer.gameObject.SetActive(trainLevel > 0 && trainLevel >= model.equipTrainMaxLevel.value);
                m_MaxLevelContainer.gameObject.SetActive(trainLevel > 1 && trainLevel >= model.equipTrainMaxLevel.value);
            }
            if (force || model.equipTrainMaxLevel.dirty)
@@ -213,7 +213,7 @@
                var type = EquipTrainModel.GetTrainType(place);
                var trainLevel = model.GetTrainLevel(level, place);
                var config = EquipWashConfig.Get(type, trainLevel + 1);
                m_InevitableMaterial.Display(false, own, need, config.mustCosts[need - 1]);
                m_InevitableMaterial.Display(false, need, own, config.mustCosts[need - 1]);
            }
            else
            {