少年修仙传客户端代码仓库
Client_PangDeRong
2018-11-06 f06721cb2bd17494a84aceb56e7e69b8dbb6c5ab
4511 【前端】【1.2.0】神兽功能优化
1个文件已修改
2个文件已添加
134 ■■■■■ 已修改文件
System/Dogz/DogzCell.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Decorate/Graph/DivideImage.cs 107 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Decorate/Graph/DivideImage.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzCell.cs
@@ -15,7 +15,8 @@
        [SerializeField] Text m_DogzGrade;
        [SerializeField] Button m_DogzBtn;
        [SerializeField] RedpointBehaviour redpointBehav;
        [SerializeField] GameObject containDivideObj;
        [SerializeField] List<Image> divideDogzIcons = new List<Image>();
        DogzModel m_Model;
        DogzModel model
        {
@@ -38,15 +39,27 @@
            redpointBehav.redpointId = model.GetSingleDogzRedpointById(_dogzCfg.ID).id;
            if (isActive)
            {
                containDivideObj.SetActive(false);
                m_DogzIcon.material = MaterialUtility.GetUIDefaultGraphicMaterial();
                m_DogzName.color = UIHelper.s_NavyBrown;
                m_DogzGrade.color = UIHelper.s_BrightOrangeColor;
            }
            else
            {
                containDivideObj.SetActive(true);
                m_DogzIcon.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
                m_DogzName.color = UIHelper.s_BrightWhiteColor;
                m_DogzGrade.color = UIHelper.s_BrightWhiteColor;
                for(int i = 0; i < 5; i++)
                {
                    var divideImg = divideDogzIcons[i];
                    divideImg.SetSprite(_dogzCfg.HeadIcon);
                    divideImg.SetNativeSize();
                    divideImg.rectTransform.sizeDelta = new Vector2(divideImg.rectTransform.sizeDelta.x / 2, divideImg.rectTransform.sizeDelta.y / 2);
                    ItemModel _equipData = null;
                    bool isEquip = model.TryGetDogzEquip(cell.index,i+101,out _equipData);
                    divideImg.gameObject.SetActive(isEquip);
                }
            }
            m_DogzBtn.image.SetSprite(model.presentSelectDogz == _dogzCfg.ID ? "Title_RightWindow" : "Title_PopupWindow");
            m_DogzAssist.gameObject.SetActive(model.TryGetAssistDogzState(_dogzCfg.ID));
UI/Decorate/Graph/DivideImage.cs
New file
@@ -0,0 +1,107 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Sprites;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class DivideImage : BaseMeshEffect, ICanvasRaycastFilter
{
    [SerializeField]
    int m_Divide = 5;
    public int Divide { get { return m_Divide; } }
    [SerializeField]
    int m_CurrentDivide = 1;
    public int CurrenDivide { get { return m_CurrentDivide; } }
    [Range(0, 1)]
    [SerializeField]
    float m_FillPercent = 1f;
    public float fillPercent { get { return m_FillPercent; } }
    [Range(4, 128)]
    [SerializeField]
    int m_Segements = 30;
    public int segements { get { return m_Segements; } }
    private Image m_Image;
    public Image image { get { return m_Image ?? (m_Image = this.AddMissingComponent<Image>()); } }
    private List<Vector3> outterVertices;
    protected override void Awake()
    {
        outterVertices = new List<Vector3>();
    }
    public override void ModifyMesh(VertexHelper vh)
    {
        vh.Clear();
        outterVertices.Clear();
        var degreeDelta = (float)(2 * Mathf.PI / segements);
        var realSegements = (int)(segements * fillPercent);
        var width = image.rectTransform.rect.width;
        var height = image.rectTransform.rect.height;
        var uv = image.overrideSprite != null ? DataUtility.GetOuterUV(image.overrideSprite) : Vector4.zero;
        var uvCenterX = (uv.x + uv.z) * 0.5f;
        var uvCenterY = (uv.y + uv.w) * 0.5f;
        var uvScaleX = (uv.z - uv.x) / width;
        var uvScaleY = (uv.w - uv.y) / height;
        var outerArea = new Vector2(0.5f * width, 0.5f * height);
        UIVertex uiVertex;
        var position = Vector2.zero;
        var uv0 = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY);
        uiVertex = UIUtility.PackageUIVertex(position, uv0, image.color);
        vh.AddVert(uiVertex);
        var everyRad = (float)(2 * Mathf.PI / Divide);
        var currentRad = everyRad*CurrenDivide - Mathf.PI*0.1f;
        var verticeCount = 0;
        var triangleCount = 0;
        verticeCount = realSegements + 1;
        uv0 = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY);
        uiVertex = UIUtility.PackageUIVertex(position, uv0, image.color);
        vh.AddVert(uiVertex);
        for (int i = 1; i < verticeCount; i++)
        {
            var cosA = Mathf.Cos(currentRad);
            var sinA = Mathf.Sin(currentRad);
            currentRad = currentRad - degreeDelta;
            position = new Vector2(cosA * outerArea.x, sinA * outerArea.y);
            uv0 = new Vector2(position.x * uvScaleX + uvCenterX, position.y * uvScaleY + uvCenterY);
            uiVertex = UIUtility.PackageUIVertex(position, uv0, image.color);
            vh.AddVert(uiVertex);
            outterVertices.Add(position);
        }
        triangleCount = realSegements * 3;
        for (int i = 0, vIdx = 1; i < triangleCount - 3; i += 3, vIdx++)
        {
            vh.AddTriangle(vIdx, 0, vIdx + 1);
        }
        if (fillPercent == 1)
        {
            vh.AddTriangle(verticeCount - 1, 0, 1);
        }
    }
    public virtual bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
    {
        var sprite = image.overrideSprite;
        if (sprite == null)
        {
            return true;
        }
        Vector2 local;
        RectTransformUtility.ScreenPointToLocalPointInRectangle(image.rectTransform, screenPoint, eventCamera, out local);
        return Contains(local, outterVertices);
    }
    private bool Contains(Vector2 p, List<Vector3> outterVertices)
    {
        var crossNumber = 0;
        crossNumber += UIUtility.RayCrossingCount(p, outterVertices);
        return (crossNumber & 1) == 1;
    }
}
UI/Decorate/Graph/DivideImage.cs.meta
New file
@@ -0,0 +1,12 @@
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