| System/Skill/ExpertSkillSelectWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Skill/SkillExpertBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Skill/TreasureSkillWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Skill/ExpertSkillSelectWin.cs
@@ -189,8 +189,7 @@ } } if (model.GetTotalExpertSkillLevel() == 1 && PlayerDatas.Instance.baseData.LV < reikiRootModel.resetReikiLimitLevel) if (!NewBieCenter.Instance.IsGuideCompleted(62)) { firstActive = true; } System/Skill/SkillExpertBehaviour.cs
@@ -15,6 +15,7 @@ [SerializeField] Text m_Level; [SerializeField] ImageEx m_ReikiBottom; [SerializeField] Text m_Limit; [SerializeField] Text m_UnActive; [SerializeField] RedpointBehaviour m_Redpoint; [SerializeField] Button m_Select; @@ -60,6 +61,7 @@ m_Limit.gameObject.SetActive(PlayerDatas.Instance.baseData.LV < expert.limitLevel); m_Level.gameObject.SetActive(isUnlock); m_UnActive.gameObject.SetActive(!isUnlock && PlayerDatas.Instance.baseData.LV >= expert.limitLevel); m_Bottom.gray = !isUnlock; m_Icon.gray = !isUnlock; m_ReikiBottom.gray = !isUnlock; System/Skill/TreasureSkillWin.cs
@@ -114,6 +114,11 @@ pak.DoType = 1; GameNetSystem.Instance.SendInfo(pak); } if(NewBieCenter.Instance.inGuiding&& NewBieCenter.Instance.currentGuide == 62) { NewBieCenter.Instance.FinishNewBieGuide(62); } } protected override void OnAfterClose()