| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Monday, February 25, 2019 |
| | | //-------------------------------------------------------- |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Monday, February 25, 2019
|
| | | //--------------------------------------------------------
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| | | using System;
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| | | using System.Collections.Generic;
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| | | using Snxxz.UI;
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| | | using System.Linq; |
| | | |
| | | |
| | | using System.Linq;
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| | |
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| | |
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| | | namespace Snxxz.UI
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| | | { |
| | | {
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| | | public class AuctionModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
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| | | {
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| | | Dictionary<string, AuctionItem> m_AuctionItems = new Dictionary<string, AuctionItem>();
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| | |
| | | {
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| | | myAuctionRefresh();
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| | | }
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| | | if (PlayerDatas.Instance.baseData.LV < 150)
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| | | if (PlayerDatas.Instance.baseData.LV < 100)
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| | | {
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| | | if (isPushAuctionItem && isServerPrepare)
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| | | {
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| | |
| | | }
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| | | return list;
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| | | }
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| | | } |
| | | |
| | | }
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| | |
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| | | public class AuctionItem
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| | | {
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| | | public string itemGuid;
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| | |
| | | {
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| | | itemGuid = guid;
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| | | }
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| | | } |
| | | |
| | | }
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| | |
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| | | public struct FocusAuctionItem
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| | | {
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| | | public string itemGuid;//物品GUID
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| | | public int itemId;//物品ID
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| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | }
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| | | }
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