少年修仙传客户端代码仓库
client_linchunjie
2018-08-11 f16eabb382dd930927030f7f4e27fbfec991d8ab
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
11 ■■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/BlastFurnaceModel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerMainDate.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
@@ -85,6 +85,9 @@
                case PlayerDataRefresh.BattleValEx1:
                    _player.CalculateAtkSpeed(vNetData.Value);
                    break;
                case PlayerDataRefresh.OfficialRank:
                    _player.ActorInfo.realm = vNetData.Value;
                    break;
            }
            if ((PlayerDataRefresh)vNetData.RefreshType == PlayerDataRefresh.Family
System/BlastFurnace/BlastFurnaceModel.cs
@@ -712,7 +712,7 @@
        {
            if (StoveLV >= alchemyModellist[i].BlastFurnaceLV)
            {
                if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i]) && !IsReachMaxStoveLv())
                if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i]))
                {
                    danDrugRedPointlist[i].state = RedPointState.Simple;
                    return;
@@ -726,7 +726,7 @@
            {
                if(!CheckNormalAlchemyIsReachMaxUse(alchemyModellist[i]))
                {
                    if (IsNormalMatEnough(alchemyModellist[i]) && !IsReachMaxStoveLv())
                    if (IsNormalMatEnough(alchemyModellist[i]))
                    {
                        danDrugRedPointlist[i].state = RedPointState.Simple;
                        return;
System/MainInterfacePanel/PlayerMainDate.cs
@@ -108,7 +108,7 @@
    public override void Init()
    {
        IsTipBool = true;
        ElectricQuantity = SDKUtility.Instance.BatteryLevel;
        ElectricQuantity = SDKUtility.Instance.BatteryLevel * 0.01f;
        if (GetCurrencyItemID.Count <= 0)
        {
            string str = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("MoneyDisplayModel").Numerical1;
@@ -246,7 +246,7 @@
    private void OnBatteryChanged(int arg0)
    {
        ElectricQuantity = SDKUtility.Instance.BatteryLevel;
        ElectricQuantity = SDKUtility.Instance.BatteryLevel * 0.01f;
        if (ElectricQuantityEvent != null)
        {
            ElectricQuantityEvent();