| Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BlastFurnace/BlastFurnaceModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/MainInterfacePanel/PlayerMainDate.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
@@ -85,6 +85,9 @@ case PlayerDataRefresh.BattleValEx1: _player.CalculateAtkSpeed(vNetData.Value); break; case PlayerDataRefresh.OfficialRank: _player.ActorInfo.realm = vNetData.Value; break; } if ((PlayerDataRefresh)vNetData.RefreshType == PlayerDataRefresh.Family System/BlastFurnace/BlastFurnaceModel.cs
@@ -712,7 +712,7 @@ { if (StoveLV >= alchemyModellist[i].BlastFurnaceLV) { if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i]) && !IsReachMaxStoveLv()) if (IsSpecMatEnough(alchemyModellist[i]) && IsNormalMatEnough(alchemyModellist[i])) { danDrugRedPointlist[i].state = RedPointState.Simple; return; @@ -726,7 +726,7 @@ { if(!CheckNormalAlchemyIsReachMaxUse(alchemyModellist[i])) { if (IsNormalMatEnough(alchemyModellist[i]) && !IsReachMaxStoveLv()) if (IsNormalMatEnough(alchemyModellist[i])) { danDrugRedPointlist[i].state = RedPointState.Simple; return; System/MainInterfacePanel/PlayerMainDate.cs
@@ -108,7 +108,7 @@ public override void Init() { IsTipBool = true; ElectricQuantity = SDKUtility.Instance.BatteryLevel; ElectricQuantity = SDKUtility.Instance.BatteryLevel * 0.01f; if (GetCurrencyItemID.Count <= 0) { string str = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("MoneyDisplayModel").Numerical1; @@ -246,7 +246,7 @@ private void OnBatteryChanged(int arg0) { ElectricQuantity = SDKUtility.Instance.BatteryLevel; ElectricQuantity = SDKUtility.Instance.BatteryLevel * 0.01f; if (ElectricQuantityEvent != null) { ElectricQuantityEvent();