少年修仙传客户端代码仓库
client_Zxw
2018-08-13 f1a5c17ad9d34099bef4dec10d86863d47002fd9
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
26 ■■■■■ 已修改文件
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -615,25 +615,25 @@
        private void ExecuteBuildClientPackageIpaAppend()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, false, false);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, false, false);
        }
        private void ExecuteBuildClientPackageIpaReplace()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, false, true);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, false, true);
        }
        private void ExecuteBuildClientPackageApk()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, false, false);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, false, false);
        }
        private void ExecuteBuildClientPackageDevelopApk()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(outputPath, ApkOutputPath, publishers, true, false);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, true, false);
        }
        private static void DirectoryCopy(string sourceDirName, string destDirName)
Fight/GameActor/GActorPlayerBase.cs
@@ -677,15 +677,12 @@
            }
        }
        GameObject _prefab = null;
        // 穿上新的
        if (itemID > 0 && _itemConfig != null)
        {
            GameObject _prefab = InstanceResourcesLoader.LoadModelRes(_itemConfig.ChangeOrd);
            MP_Name = _prefab.transform.GetChildTransformDeeply("A_Name");
            if (MP_Name_Pos == Vector3.zero && MP_Name)
            {
                MP_Name_Pos = MP_Name.localPosition;
            }
            _prefab = InstanceResourcesLoader.LoadModelRes(_itemConfig.ChangeOrd);
            if (!_prefab)
            {
                itemID = 0;
@@ -707,6 +704,15 @@
            }
        }
        if (_prefab)
        {
            MP_Name = _prefab.transform.GetChildTransformDeeply("A_Name");
            if (MP_Name_Pos == Vector3.zero && MP_Name)
            {
                MP_Name_Pos = MP_Name.localPosition;
            }
        }
        m_SMRenderer = m_ClothesModel.GetComponentInChildren<SkinnedMeshRenderer>();
        if (m_SMRenderer)
        {