| System/BlastFurnace/BlastFurnaceModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/BlastFurnace/DandrugCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BlastFurnace/BlastFurnaceModel.cs
@@ -900,13 +900,13 @@ if(playerPack.CheckIsDrugById(previewlist[i])) { AttrFruitConfig fruitConfig = Config.Instance.Get<AttrFruitConfig>(previewlist[i]); if(playerPack.IsReachMaxUseDrug(fruitConfig)) if(!playerPack.IsReachMaxUseDrug(fruitConfig)) { return true; return false; } } } return false; return true; } public bool CheckNormalAlchemyIsReachMaxUse(AlchemyConfig alchemyConfig) System/BlastFurnace/DandrugCell.cs
@@ -76,22 +76,7 @@ unSelectImg.SetActive(true); selectImg.SetActive(false); } List<int> previewDanlist = FurnaceModel.GetPreviewMakeDruglist(alchemyModel).Keys.ToList(); bool isReach = true; for(int i = 0; i < previewDanlist.Count; i++) { if(playerPack.CheckIsDrugById(previewDanlist[i])) { AttrFruitConfig fruitConfig = Config.Instance.Get<AttrFruitConfig>(previewDanlist[i]); if(!playerPack.IsReachMaxUseDrug(fruitConfig)) { isReach = false; break; } } } bool isReach = FurnaceModel.IsHaveReachFull(alchemyModel); int alchemyLv = alchemyModel.AlchemyID % 10; if(isReach) {