| | |
| | | bool isPlaying = true;
|
| | |
|
| | | bool m_Inited = false;
|
| | | public bool inited {
|
| | | public bool inited
|
| | | {
|
| | | get { return m_Inited; }
|
| | | private set { m_Inited = value; }
|
| | | }
|
| | |
| | | switch (Application.platform)
|
| | | {
|
| | | case RuntimePlatform.Android:
|
| | | if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
|
| | | if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.2f * 1024)
|
| | | {
|
| | | return 4;
|
| | | }
|
| | |
| | | switch (Application.platform)
|
| | | {
|
| | | case RuntimePlatform.Android:
|
| | | if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
|
| | | if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.2f * 1024)
|
| | | {
|
| | | return 20;
|
| | | }
|