少年修仙传客户端代码仓库
Client_PangDeRong
2018-12-19 f27ae8b38f71c5c342d816f0e242517077395114
5398 子 【开发】【1.4】跨服竞技场 / 【前端】【1.4】跨服竞技场开发
1个文件已修改
2个文件已添加
80 ■■■■■ 已修改文件
System/CrossServerOneVsOne/CrossServerRoundWin.cs 57 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerRoundWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/HonorShopCell.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerRoundWin.cs
New file
@@ -0,0 +1,57 @@
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class CrossServerRoundWin : Window
    {
        [SerializeField] Text roundText;
        [SerializeField] Text resultText;
        [SerializeField] Text infoText;
        CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
        }
        protected override void OnPreOpen()
        {
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void SetDisplay()
        {
            int roundNum = 0;
            switch (roundNum)
            {
                case 1:
                    break;
                case 2:
                    break;
            }
        }
    }
}
System/CrossServerOneVsOne/CrossServerRoundWin.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: eb1d5ef5467db2b43b8b3ef9a1a45738
timeCreated: 1545207699
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/CrossServerOneVsOne/HonorShopCell.cs
@@ -15,6 +15,8 @@
        [SerializeField] Image stateImg;
        [SerializeField] Image sellImg;
        [SerializeField] Button shopCellBtn;
        [SerializeField] Text refreshTimeText;
        StoreModel _storeModel;
        StoreModel m_storeModel
        {
@@ -98,7 +100,14 @@
            {
                m_storeModel.OnClickShopCell(storeConfig);
            });
            refreshTimeText.gameObject.SetActive(false);
        }
        private void UpdateRefreshTime()
        {
            if (!sellImg.gameObject.activeInHierarchy) return;
        }
    }
}