| System/CrossServerOneVsOne/CrossServerRoundWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossServerRoundWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/HonorShopCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerRoundWin.cs
New file @@ -0,0 +1,57 @@ using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerRoundWin : Window { [SerializeField] Text roundText; [SerializeField] Text resultText; [SerializeField] Text infoText; CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerModel>(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void SetDisplay() { int roundNum = 0; switch (roundNum) { case 1: break; case 2: break; } } } } System/CrossServerOneVsOne/CrossServerRoundWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: eb1d5ef5467db2b43b8b3ef9a1a45738 timeCreated: 1545207699 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/CrossServerOneVsOne/HonorShopCell.cs
@@ -15,6 +15,8 @@ [SerializeField] Image stateImg; [SerializeField] Image sellImg; [SerializeField] Button shopCellBtn; [SerializeField] Text refreshTimeText; StoreModel _storeModel; StoreModel m_storeModel { @@ -98,7 +100,14 @@ { m_storeModel.OnClickShopCell(storeConfig); }); refreshTimeText.gameObject.SetActive(false); } private void UpdateRefreshTime() { if (!sellImg.gameObject.activeInHierarchy) return; } } }