| | |
| | | static float resetToDefaultTimer = 0;
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| | | public static void SetRecoverToSkillTimer()
|
| | | {
|
| | | resetToDefaultTimer = 20f;
|
| | | resetToDefaultTimer = 5f;
|
| | | }
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| | |
|
| | | public void SwitchFunctions(SwitchParam switchParams)
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| | |
| | | {
|
| | | var mapId = PlayerDatas.Instance.baseData.MapID;
|
| | | var isDungeon = MapUtility.IsDungeon(mapId);
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| | | var isNeutralMap = false;
|
| | | var isNeutralMap = GeneralDefine.neutralBossMaps.Contains(mapId);
|
| | | var isBossArea = PlayerDatas.Instance.hero != null && MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);
|
| | | var isGuiding = NewBieCenter.Instance.inGuiding;
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| | |
|
| | | if (GeneralDefine.neutralBossMaps.Contains(mapId))
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| | | {
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| | | isNeutralMap = true;
|
| | | }
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| | |
|
| | | m_ContainerBossList.gameObject.SetActive(isNeutralMap);
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| | |
|
| | |
| | | }
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| | |
|
| | | isDefaultState = rightBottomState == RightBottomState.Skill;
|
| | | resetToDefaultTimer = !isDefaultState ? 20f : 0f;
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| | | resetToDefaultTimer = !isDefaultState ? 5f : 0f;
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| | | m_RayMask.gameObject.SetActive(!isDefaultState);
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| | |
|
| | | if (switchParams.immediately)
|