| System/Auction/AuctionLogicUtil.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionLogicUtil.cs
@@ -150,12 +150,12 @@ return false; } var itemConfig = ItemConfig.Get(item.itemId); if (itemConfig.EquipPlace == 0) if (!ItemLogicUtility.Instance.IsEquip(item.itemId)) { return false; } var itemConfig = ItemConfig.Get(item.itemId); if (itemConfig.JobLimit != 0 && itemConfig.JobLimit != PlayerDatas.Instance.baseData.Job) { return false;