| | |
| | | switch (model.GetRankType(model.presentSelectType))
|
| | | {
|
| | | case PlayerRankData.RankType.OpenServerRealm:
|
| | | m_TargetImg.gameObject.SetActive(_hasData && _playerData.value > 0);
|
| | | m_TotalTargetValue.gameObject.SetActive(!_hasData || _playerData.value == 0);
|
| | | if(_hasData && _playerData.value > 0)
|
| | | m_TargetImg.gameObject.SetActive(_hasData && _playerData.value >= 0);
|
| | | m_TotalTargetValue.gameObject.SetActive(!_hasData);
|
| | | if (_hasData && _playerData.value >= 0)
|
| | | {
|
| | | var _realmConfig = Config.Instance.Get<RealmConfig>(_playerData.value);
|
| | | m_TargetImg.SetSprite(_realmConfig == null ? string.Empty : _realmConfig.Img);
|