| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -296,10 +296,9 @@ } bool _forceMove = _skill.skillInfo.soFile != null && _skill.skillInfo.soFile.forceMove; if ((_atkTarget == null || _atkTarget.ActorInfo.serverDie if (((_atkTarget == null || _atkTarget.ActorInfo.serverDie) && m_UserClickSkillID != -1) || (!_forceMove && !IsSkillNeedMove(_skill.skillInfo.config.Tag, (E_SkillType)_skill.skillInfo.config.SkillType))) && m_UserClickSkillID != -1) { _hero.Behaviour.DoAttack(_skill); m_DecideSkill = null;