| | |
| | | //--------------------------------------------------------
|
| | | // [Author]: Fish
|
| | | // [ Date ]: Thursday, February 14, 2019
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using System.Collections.Generic;
|
| | | using System.IO;
|
| | | using System.Threading;
|
| | | using System;
|
| | | using UnityEngine;
|
| | |
|
| | | [XLua.LuaCallCSharp]
|
| | | public partial class StoryMissionsConfig
|
| | | {
|
| | |
|
| | | public readonly int TaskID;
|
| | | public readonly int[] NpcID;
|
| | | //-------------------------------------------------------- |
| | | // [Author]: Fish |
| | | // [ Date ]: Tuesday, March 26, 2019 |
| | | //-------------------------------------------------------- |
| | | |
| | | using System.Collections.Generic; |
| | | using System.IO; |
| | | using System.Threading; |
| | | using System; |
| | | using UnityEngine; |
| | | |
| | | [XLua.LuaCallCSharp] |
| | | public partial class StoryMissionsConfig |
| | | { |
| | | |
| | | public readonly int id;
|
| | | public readonly int TaskID;
|
| | | public readonly int state;
|
| | | public readonly int NpcID;
|
| | | public readonly int[] TalkNum;
|
| | | public readonly string[] content;
|
| | | public readonly string content;
|
| | | public readonly int[] Speaker1;
|
| | | public readonly int[] Speaker2;
|
| | | public readonly string[] NpcIcon;
|
| | | public readonly int TaskMusic;
|
| | | public readonly int TaskMusic; |
| | | |
| | | public StoryMissionsConfig() |
| | | { |
| | | } |
| | | |
| | | public StoryMissionsConfig(string input) |
| | | { |
| | | try |
| | | { |
| | | var tables = input.Split('\t'); |
| | | |
| | | int.TryParse(tables[0],out id); |
| | |
|
| | | public StoryMissionsConfig()
|
| | | {
|
| | | }
|
| | | int.TryParse(tables[1],out TaskID); |
| | |
|
| | | public StoryMissionsConfig(string input)
|
| | | {
|
| | | try
|
| | | {
|
| | | var tables = input.Split('\t');
|
| | | int.TryParse(tables[2],out state); |
| | |
|
| | | int.TryParse(tables[0],out TaskID); |
| | | int.TryParse(tables[3],out NpcID); |
| | |
|
| | | string[] NpcIDStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | NpcID = new int[NpcIDStringArray.Length]; |
| | | for (int i=0;i<NpcIDStringArray.Length;i++) |
| | | { |
| | | int.TryParse(NpcIDStringArray[i],out NpcID[i]); |
| | | }
|
| | |
|
| | | string[] TalkNumStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | string[] TalkNumStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | TalkNum = new int[TalkNumStringArray.Length]; |
| | | for (int i=0;i<TalkNumStringArray.Length;i++) |
| | | { |
| | | int.TryParse(TalkNumStringArray[i],out TalkNum[i]); |
| | | }
|
| | |
|
| | | content = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | | content = tables[5];
|
| | |
|
| | | string[] Speaker1StringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | string[] Speaker1StringArray = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Speaker1 = new int[Speaker1StringArray.Length]; |
| | | for (int i=0;i<Speaker1StringArray.Length;i++) |
| | | { |
| | | int.TryParse(Speaker1StringArray[i],out Speaker1[i]); |
| | | }
|
| | |
|
| | | string[] Speaker2StringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Speaker2 = new int[Speaker2StringArray.Length]; |
| | | for (int i=0;i<Speaker2StringArray.Length;i++) |
| | | { |
| | | int.TryParse(Speaker2StringArray[i],out Speaker2[i]); |
| | | }
|
| | |
|
| | | NpcIcon = tables[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
|
| | |
|
| | | int.TryParse(tables[7],out TaskMusic); |
| | | }
|
| | | catch (Exception ex)
|
| | | {
|
| | | DebugEx.Log(ex);
|
| | | }
|
| | | }
|
| | |
|
| | | static Dictionary<string, StoryMissionsConfig> configs = new Dictionary<string, StoryMissionsConfig>();
|
| | | public static StoryMissionsConfig Get(string id)
|
| | | { |
| | | if (!inited)
|
| | | {
|
| | | Debug.Log("StoryMissionsConfig 还未完成初始化。");
|
| | | return null;
|
| | | }
|
| | | |
| | | if (configs.ContainsKey(id))
|
| | | {
|
| | | return configs[id];
|
| | | }
|
| | |
|
| | | StoryMissionsConfig config = null;
|
| | | if (rawDatas.ContainsKey(id))
|
| | | {
|
| | | config = configs[id] = new StoryMissionsConfig(rawDatas[id]);
|
| | | rawDatas.Remove(id);
|
| | | }
|
| | |
|
| | | return config;
|
| | | }
|
| | |
|
| | | public static StoryMissionsConfig Get(int id)
|
| | | {
|
| | | return Get(id.ToString());
|
| | | }
|
| | |
|
| | | public static List<string> GetKeys()
|
| | | {
|
| | | var keys = new List<string>();
|
| | | keys.AddRange(configs.Keys);
|
| | | keys.AddRange(rawDatas.Keys);
|
| | | return keys;
|
| | | }
|
| | |
|
| | | public static List<StoryMissionsConfig> GetValues()
|
| | | {
|
| | | var values = new List<StoryMissionsConfig>();
|
| | | values.AddRange(configs.Values);
|
| | |
|
| | | var keys = new List<string>(rawDatas.Keys);
|
| | | foreach (var key in keys)
|
| | | {
|
| | | values.Add(Get(key));
|
| | | }
|
| | |
|
| | | return values;
|
| | | }
|
| | |
|
| | | public static bool Has(string id)
|
| | | {
|
| | | return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
|
| | | }
|
| | |
|
| | | public static bool Has(int id)
|
| | | {
|
| | | return Has(id.ToString());
|
| | | }
|
| | |
|
| | | public static bool inited { get; private set; }
|
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
|
| | | public static void Init(bool sync=false)
|
| | | {
|
| | | inited = false;
|
| | | var path = string.Empty;
|
| | | if (AssetSource.refdataFromEditor)
|
| | | {
|
| | | path = ResourcesPath.CONFIG_FODLER +"/StoryMissions.txt";
|
| | | }
|
| | | else
|
| | | {
|
| | | path = AssetVersionUtility.GetAssetFilePath("config/StoryMissions.txt");
|
| | | }
|
| | |
|
| | | var tempConfig = new StoryMissionsConfig();
|
| | | var preParse = tempConfig is IConfigPostProcess;
|
| | |
|
| | | if (sync)
|
| | | {
|
| | | var lines = File.ReadAllLines(path);
|
| | | if (!preParse)
|
| | | {
|
| | | rawDatas = new Dictionary<string, string>(lines.Length - 3);
|
| | | }
|
| | | for (int i = 3; i < lines.Length; i++)
|
| | | {
|
| | | try |
| | | {
|
| | | var line = lines[i];
|
| | | var index = line.IndexOf("\t");
|
| | | if (index == -1)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | var id = line.Substring(0, index);
|
| | |
|
| | | if (preParse)
|
| | | {
|
| | | var config = new StoryMissionsConfig(line);
|
| | | configs[id] = config;
|
| | | (config as IConfigPostProcess).OnConfigParseCompleted();
|
| | | }
|
| | | else
|
| | | {
|
| | | rawDatas[id] = line;
|
| | | }
|
| | | }
|
| | | catch (System.Exception ex)
|
| | | {
|
| | | Debug.LogError(ex);
|
| | | }
|
| | | }
|
| | | inited = true;
|
| | | }
|
| | | else
|
| | | {
|
| | | ThreadPool.QueueUserWorkItem((object _object) =>
|
| | | {
|
| | | var lines = File.ReadAllLines(path);
|
| | | if (!preParse)
|
| | | {
|
| | | rawDatas = new Dictionary<string, string>(lines.Length - 3);
|
| | | }
|
| | | for (int i = 3; i < lines.Length; i++)
|
| | | {
|
| | | try |
| | | {
|
| | | var line = lines[i];
|
| | | var index = line.IndexOf("\t");
|
| | | if (index == -1)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | var id = line.Substring(0, index);
|
| | |
|
| | | if (preParse)
|
| | | {
|
| | | var config = new StoryMissionsConfig(line);
|
| | | configs[id] = config;
|
| | | (config as IConfigPostProcess).OnConfigParseCompleted();
|
| | | }
|
| | | else
|
| | | {
|
| | | rawDatas[id] = line;
|
| | | }
|
| | | }
|
| | | catch (System.Exception ex)
|
| | | {
|
| | | Debug.LogError(ex);
|
| | | }
|
| | | }
|
| | |
|
| | | inited = true;
|
| | | });
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | |
|
| | |
|
| | |
|
| | | int.TryParse(tables[7],out TaskMusic); |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | DebugEx.Log(ex); |
| | | } |
| | | } |
| | | |
| | | static Dictionary<string, StoryMissionsConfig> configs = new Dictionary<string, StoryMissionsConfig>(); |
| | | public static StoryMissionsConfig Get(string id) |
| | | { |
| | | if (!inited) |
| | | { |
| | | Debug.Log("StoryMissionsConfig 还未完成初始化。"); |
| | | return null; |
| | | } |
| | | |
| | | if (configs.ContainsKey(id)) |
| | | { |
| | | return configs[id]; |
| | | } |
| | | |
| | | StoryMissionsConfig config = null; |
| | | if (rawDatas.ContainsKey(id)) |
| | | { |
| | | config = configs[id] = new StoryMissionsConfig(rawDatas[id]); |
| | | rawDatas.Remove(id); |
| | | } |
| | | |
| | | return config; |
| | | } |
| | | |
| | | public static StoryMissionsConfig Get(int id) |
| | | { |
| | | return Get(id.ToString()); |
| | | } |
| | | |
| | | public static List<string> GetKeys() |
| | | { |
| | | var keys = new List<string>(); |
| | | keys.AddRange(configs.Keys); |
| | | keys.AddRange(rawDatas.Keys); |
| | | return keys; |
| | | } |
| | | |
| | | public static List<StoryMissionsConfig> GetValues() |
| | | { |
| | | var values = new List<StoryMissionsConfig>(); |
| | | values.AddRange(configs.Values); |
| | | |
| | | var keys = new List<string>(rawDatas.Keys); |
| | | foreach (var key in keys) |
| | | { |
| | | values.Add(Get(key)); |
| | | } |
| | | |
| | | return values; |
| | | } |
| | | |
| | | public static bool Has(string id) |
| | | { |
| | | return configs.ContainsKey(id) || rawDatas.ContainsKey(id); |
| | | } |
| | | |
| | | public static bool Has(int id) |
| | | { |
| | | return Has(id.ToString()); |
| | | } |
| | | |
| | | public static bool inited { get; private set; } |
| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>(); |
| | | public static void Init(bool sync=false) |
| | | { |
| | | inited = false; |
| | | var path = string.Empty; |
| | | if (AssetSource.refdataFromEditor) |
| | | { |
| | | path = ResourcesPath.CONFIG_FODLER +"/StoryMissions.txt"; |
| | | } |
| | | else |
| | | { |
| | | path = AssetVersionUtility.GetAssetFilePath("config/StoryMissions.txt"); |
| | | } |
| | | |
| | | var tempConfig = new StoryMissionsConfig(); |
| | | var preParse = tempConfig is IConfigPostProcess; |
| | | |
| | | if (sync) |
| | | { |
| | | var lines = File.ReadAllLines(path); |
| | | if (!preParse) |
| | | { |
| | | rawDatas = new Dictionary<string, string>(lines.Length - 3); |
| | | } |
| | | for (int i = 3; i < lines.Length; i++) |
| | | { |
| | | try |
| | | { |
| | | var line = lines[i]; |
| | | var index = line.IndexOf("\t"); |
| | | if (index == -1) |
| | | { |
| | | continue; |
| | | } |
| | | var id = line.Substring(0, index); |
| | | |
| | | if (preParse) |
| | | { |
| | | var config = new StoryMissionsConfig(line); |
| | | configs[id] = config; |
| | | (config as IConfigPostProcess).OnConfigParseCompleted(); |
| | | } |
| | | else |
| | | { |
| | | rawDatas[id] = line; |
| | | } |
| | | } |
| | | catch (System.Exception ex) |
| | | { |
| | | Debug.LogError(ex); |
| | | } |
| | | } |
| | | inited = true; |
| | | } |
| | | else |
| | | { |
| | | ThreadPool.QueueUserWorkItem((object _object) => |
| | | { |
| | | var lines = File.ReadAllLines(path); |
| | | if (!preParse) |
| | | { |
| | | rawDatas = new Dictionary<string, string>(lines.Length - 3); |
| | | } |
| | | for (int i = 3; i < lines.Length; i++) |
| | | { |
| | | try |
| | | { |
| | | var line = lines[i]; |
| | | var index = line.IndexOf("\t"); |
| | | if (index == -1) |
| | | { |
| | | continue; |
| | | } |
| | | var id = line.Substring(0, index); |
| | | |
| | | if (preParse) |
| | | { |
| | | var config = new StoryMissionsConfig(line); |
| | | configs[id] = config; |
| | | (config as IConfigPostProcess).OnConfigParseCompleted(); |
| | | } |
| | | else |
| | | { |
| | | rawDatas[id] = line; |
| | | } |
| | | } |
| | | catch (System.Exception ex) |
| | | { |
| | | Debug.LogError(ex); |
| | | } |
| | | } |
| | | |
| | | inited = true; |
| | | }); |
| | | } |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |