| | |
| | |
|
| | | int.TryParse(tables[7],out BossID);
|
| | |
|
| | | Img = tables[8];
|
| | | long.TryParse(tables[8],out expRate); |
| | |
|
| | | int.TryParse(tables[9],out Quality); |
| | | long.TryParse(tables[9],out expLimit); |
| | |
|
| | | int.TryParse(tables[10],out FightPower); |
| | | Img = tables[10];
|
| | |
|
| | | equipNameIcon = tables[11];
|
| | | int.TryParse(tables[11],out Quality); |
| | |
|
| | | equips = tables[12];
|
| | | int.TryParse(tables[12],out FightPower); |
| | |
|
| | | int.TryParse(tables[13],out effectId); |
| | | equipNameIcon = tables[13];
|
| | |
|
| | | int.TryParse(tables[14],out requireIconEffect); |
| | | equips = tables[14];
|
| | |
|
| | | int.TryParse(tables[15],out effectId); |
| | |
|
| | | int.TryParse(tables[16],out requireIconEffect); |
| | | } |
| | | catch (Exception ex) |
| | | { |