| Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/JadeDynastySkill/JadeDynastySkillWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, January 22, 2019 // [ Date ]: Wednesday, January 23, 2019 //-------------------------------------------------------- using UnityEngine; @@ -14,7 +14,9 @@ public int skillTypeId { get ; private set ; } public int totalTime { get ; private set ; } public string[] spriteKeys; public string descriptionIcon { get ; private set; } public string descriptionIcon { get ; private set; } public Vector3 sizeDelta { get ; private set; } public Vector3 position { get ; private set; } public override string getKey() { @@ -30,7 +32,11 @@ spriteKeys = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); descriptionIcon = rawContents[3].Trim(); descriptionIcon = rawContents[3].Trim(); sizeDelta=rawContents[4].Vector3Parse(); position=rawContents[5].Vector3Parse(); } catch (Exception ex) { Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: d2052f17dcdee634082ca8f214df0ecd timeCreated: 1548156734 timeCreated: 1548246768 licenseType: Pro MonoImporter: serializedVersion: 2 System/JadeDynastySkill/JadeDynastySkillWin.cs
@@ -126,6 +126,9 @@ var config = Config.Instance.Get<SkillFrameAnimationConfig>(model.selectSkill); m_SkillFrame.SetSprites(sprites, (float)config.totalTime / 1000); m_SkillDescriptionIcon.SetSprite(config.descriptionIcon); var rt = m_SkillFrame.transform as RectTransform; rt.sizeDelta = config.sizeDelta; rt.localPosition = config.position; } } }