少年修仙传客户端代码仓库
client_linchunjie
2019-01-23 f3988569447b507246a429ee337158df79530315
6006 【前端】【1.5.100】诛仙神技开发
3个文件已修改
17 ■■■■ 已修改文件
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/JadeDynastySkill/JadeDynastySkillWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Tuesday, January 22, 2019
//    [  Date ]:           Wednesday, January 23, 2019
//--------------------------------------------------------
using UnityEngine;
@@ -14,7 +14,9 @@
        public int skillTypeId { get ; private set ; }
        public int totalTime { get ; private set ; }
        public string[] spriteKeys;
        public string descriptionIcon { get ; private set; }
        public string descriptionIcon { get ; private set; }
        public Vector3 sizeDelta { get ; private set; }
        public Vector3 position { get ; private set; }
        public override string getKey()
        {
@@ -30,7 +32,11 @@
            
                spriteKeys = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
            
                descriptionIcon = rawContents[3].Trim();
                descriptionIcon = rawContents[3].Trim();
                sizeDelta=rawContents[4].Vector3Parse();
                position=rawContents[5].Vector3Parse();
            }
            catch (Exception ex)
            {
Core/GameEngine/Model/Config/SkillFrameAnimationConfig.cs.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: d2052f17dcdee634082ca8f214df0ecd
timeCreated: 1548156734
timeCreated: 1548246768
licenseType: Pro
MonoImporter:
  serializedVersion: 2
System/JadeDynastySkill/JadeDynastySkillWin.cs
@@ -126,6 +126,9 @@
                    var config = Config.Instance.Get<SkillFrameAnimationConfig>(model.selectSkill);
                    m_SkillFrame.SetSprites(sprites, (float)config.totalTime / 1000);
                    m_SkillDescriptionIcon.SetSprite(config.descriptionIcon);
                    var rt = m_SkillFrame.transform as RectTransform;
                    rt.sizeDelta = config.sizeDelta;
                    rt.localPosition = config.position;
                }
            }
        }