| System/ItemTip/EquipTipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/ItemTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/TipShenPropertyWidget.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/ItemTip/TipShenPropertyWidget.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/ItemLogicUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/LegendPropertyUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/KnapSack/Logic/ShenPropertyUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Message/HrefAnalysis.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Vip/DayPackageItemBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/ItemTip/EquipTipWin.cs
@@ -123,6 +123,7 @@ public LayoutElementSizeClamp sizeClamp; public TipEquipBaseInfoWidget baseInfoWidget; public TipBasePropertyWidget basePropertyWidget; public TipShenPropertyWidget shenPropertyWidget; public TipLegendPropertyWidget legendPropertyWidget; public TipSkillInfoWidget skillInfoWidget; public TipSuitBriefWidget suitBriefWidget; @@ -172,6 +173,14 @@ basePropertyWidget.Display(data.baseProperty); } //神装属性 var hasShenProperty = !data.shenProperty.properties.IsNullOrEmpty(); shenPropertyWidget.gameObject.SetActive(hasShenProperty); if (hasShenProperty) { shenPropertyWidget.Display(data.shenProperty); } var hasLegendProperty = !data.legendProperty.properties.IsNullOrEmpty(); legendPropertyWidget.gameObject.SetActive(hasLegendProperty); if (hasLegendProperty) System/ItemTip/ItemTipUtility.cs
@@ -36,6 +36,7 @@ public BaseProperty baseProperty; public BaseProperty petMountBaseProperty; public SpiritWeaponProperty spiritWeaponProperty; public ShenProperty shenProperty; public LegendProperty legendProperty; public SkillInfo skillInfo; public SuitInfo suitInfo; @@ -511,6 +512,7 @@ gemInfo = GetGemInfo(guid), trainProperty = GetTrainProperty(guid), operates = operatable ? GetOperates(guid) : null, shenProperty = GetShenProperty(item.itemId) }; } @@ -529,7 +531,8 @@ suitInfo = GetSuitInfo(itemId), gemInfo = GetGemInfo(itemId), starInfo = GetStarInfo(itemId), getWay = GetGetWay(itemId) getWay = GetGetWay(itemId), shenProperty = GetShenProperty(itemId) }; } @@ -714,6 +717,7 @@ strengthenProperty = strengthenProperty, gemInfo = gemInfo, trainProperty = trainProperty, shenProperty = GetShenProperty(info.itemId) }; } @@ -733,7 +737,8 @@ suitInfo = GetSuitInfo(itemId), gemInfo = GetGemInfo(itemId), starInfo = GetStarInfo(itemId), operates = GetGoodOperates(goodId) operates = GetGoodOperates(goodId), shenProperty = GetShenProperty(itemId) }; } @@ -786,6 +791,7 @@ petMountBaseProperty = GetPetMountBaseProperty(item.itemId), operates = operatable ? GetOperates(guid) : null, refineMaterials = GetWingRefineMaterials(guid), shenProperty = GetShenProperty(item.itemId) }; } @@ -801,6 +807,7 @@ legendProperty = GetLegendProperty(itemId), petMountBaseProperty = GetPetMountBaseProperty(itemId), getWay = GetGetWay(itemId), shenProperty = GetShenProperty(itemId) }; } @@ -816,6 +823,7 @@ spiritWeaponProperty = GetSpiritWeaponProperty(itemId), petMountBaseProperty = GetPetMountBaseProperty(itemId), operates = GetGoodOperates(goodId), shenProperty = GetShenProperty(itemId) }; } @@ -1145,7 +1153,7 @@ var config = ItemConfig.Get(itemId); data.properties = ShenPropertyUtility.GetEquipProperties(itemId); data.properties = ShenPropertyUtility.GetEquipShenProperties(itemId); return data; @@ -1175,6 +1183,15 @@ { data.trueCount = LegendPropertyUtility.GetEquipPropertyCount(itemId); data.properties = LegendPropertyUtility.GetEquipProperties(itemId); if (data.properties == null) { data.properties = LegendPropertyUtility.GetLegendProFromEquipShen(itemId); if (data.properties != null) { data.trueCount = 0; data.isPreview = false; } } } return data; System/ItemTip/TipShenPropertyWidget.cs
New file @@ -0,0 +1,37 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, March 12, 2019 //-------------------------------------------------------- using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; namespace Snxxz.UI { public class TipShenPropertyWidget : MonoBehaviour { [SerializeField] Text m_PropertyBehaviours; public void Display(ItemTipUtility.ShenProperty data) { var count = data.properties.Count; var lines = new List<string>(); for (int i = 0; i < count; i++) { var property = data.properties[i]; string shenText = Language.Get("ShenEquipText" + property.z); lines.Add(UIHelper.AppendColor(5, shenText + PlayerPropertyConfig.GetFullDescription(property.x, property.y))); } m_PropertyBehaviours.text = string.Join("\r\n", lines.ToArray()); } } } System/ItemTip/TipShenPropertyWidget.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 0536b99051bae5946afd08a7676d66e8 timeCreated: 1571500535 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/KnapSack/Logic/ItemLogicUtility.cs
@@ -270,11 +270,28 @@ private Dictionary<int, int> GetEquipLegendProperties(int itemId) { var legendProperties = LegendPropertyUtility.GetEquipProperties(itemId); var legendProperties = LegendPropertyUtility.GetLegendProFromEquipShen(itemId); if (legendProperties == null) legendProperties = LegendPropertyUtility.GetEquipProperties(itemId); var properties = new Dictionary<int, int>(); if (legendProperties != null) { foreach (var item in legendProperties) { properties[item.x] = item.y; } } return properties; } private Dictionary<int, int> GetEquipShenProperties(int itemId) { var shenProperties = ShenPropertyUtility.GetEquipShenProperties(itemId); var properties = new Dictionary<int, int>(); if (shenProperties != null) { foreach (var item in shenProperties) { properties[item.x] = item.y; } @@ -307,6 +324,8 @@ return 0; } properties.AddRange(GetEquipShenProperties(itemId)); var minAttack = properties.ContainsKey((int)PropertyType.MinAtk) ? properties[(int)PropertyType.MinAtk] : 0; var maxAttack = properties.ContainsKey((int)PropertyType.MaxAtk) ? properties[(int)PropertyType.MaxAtk] : 0; var attack = properties.ContainsKey((int)PropertyType.ATK) ? properties[(int)PropertyType.ATK] : 0; System/KnapSack/Logic/LegendPropertyUtility.cs
@@ -21,13 +21,13 @@ var legendPropertyConfig = LegendPropertyValueConfig.Get(config.Type, config.LV, config.ItemColor, config.SuiteiD != 0, config.StarLevel); if (legendPropertyConfig == null) { return GetLegendProFromEquipShen(itemId); return null; } return new List<Int2>(legendPropertyConfig.previewValue); } private static List<Int2> GetLegendProFromEquipShen(int itemId) public static List<Int2> GetLegendProFromEquipShen(int itemId) { var shenConfig = EquipShenAttrConfig.Get(itemId); if (shenConfig == null) System/KnapSack/Logic/ShenPropertyUtility.cs
@@ -10,42 +10,50 @@ { } public static List<Int3> GetEquipProperties(int itemId) public static List<Int3> GetEquipShenProperties(int itemId) { var config = ItemConfig.Get(itemId); if (config == null) var shenConfig = EquipShenAttrConfig.Get(itemId); if (shenConfig == null) { return null; } var legendPropertyConfig = LegendPropertyValueConfig.Get(config.Type, config.LV, config.ItemColor, config.SuiteiD != 0, config.StarLevel); if (legendPropertyConfig == null) var pro = new Int3[shenConfig.ShenAttrID.Length + shenConfig.XianAttrID.Length + shenConfig.JiAttrID.Length]; int count = 0; for (int i = 0; i < shenConfig.ShenAttrID.Length; i++) { return null; pro[i].x = shenConfig.ShenAttrID[i]; pro[i].y = shenConfig.ShenAttrValue[i]; pro[i].z = 1; count++; } //return new List<Int2>(legendPropertyConfig.previewValue); return null; for (int i = 0; i < shenConfig.XianAttrID.Length; i++) { pro[count].x = shenConfig.XianAttrID[i]; pro[count].y = shenConfig.XianAttrValue[i]; pro[count].z = 2; count++; } for (int i = 0; i < shenConfig.JiAttrID.Length; i++) { pro[count].x = shenConfig.JiAttrID[i]; pro[count].y = shenConfig.JiAttrValue[i]; pro[count].z = 3; count++; } return new List<Int3>(pro); } public static int GetEquipPropertyCount(int itemId) { var config = ItemConfig.Get(itemId); if (config == null) { return 0; } var legendPropertyConfig = LegendPropertyValueConfig.Get(config.Type, config.LV, config.ItemColor, config.SuiteiD != 0, config.StarLevel); if (legendPropertyConfig == null) { return 0; } return legendPropertyConfig.propertyCount; } } System/Message/HrefAnalysis.cs
@@ -307,8 +307,8 @@ } } public static Regex EquipRegex = new Regex(@"\[([\u4e00-\u9fa5a-zA-Z0-9\|'_\(\)()\. ::]+?)\]", RegexOptions.Singleline); public static Regex EquipDetailRegex = new Regex("#item#([\u4e00-\u9fa5a-zA-Z0-9\\|'_\\(\\)()\\. ::\\,\\[\\]a-zA-Z\"\\{\\}-]+?)#item#", RegexOptions.Singleline); public static Regex EquipRegex = new Regex(@"\[([\u4e00-\u9fa5a-zA-Z0-9\|'_\(\)()\*. ::]+?)\]", RegexOptions.Singleline); public static Regex EquipDetailRegex = new Regex("#item#([\u4e00-\u9fa5a-zA-Z0-9\\|'_\\(\\)()\\*\\. ::\\,\\[\\]a-zA-Z\"\\{\\}-]+?)#item#", RegexOptions.Singleline); public bool ExcuteHrefEvent(string msg, int index = 0, bool fromAutoTask = false) { System/Vip/DayPackageItemBehaviour.cs
@@ -15,6 +15,8 @@ [SerializeField] Image m_OpenRedpoint; [SerializeField] Image m_CloseRedpoint; [SerializeField] Button m_Select; [SerializeField] Image m_OpenFree; [SerializeField] Image m_CloseFree; DayPackageItemClassModel model { @@ -53,8 +55,23 @@ if (index < model.recordIDs.Length) { if (model.GetDayGift(index).money != 0) { m_OpenFree.SetActive(false); m_CloseFree.SetActive(false); m_MoneyClose.gameObject.SetActive(true); m_MoneyOpen.gameObject.SetActive(true); } else { m_MoneyClose.gameObject.SetActive(false); m_MoneyOpen.gameObject.SetActive(false); m_OpenFree.SetActive(true); m_CloseFree.SetActive(true); } m_MoneyClose.text = model.GetDayGift(index).money.ToString(); m_MoneyOpen.text = model.GetDayGift(index).money.ToString(); DisplayRedpoint(index); DisplaySelect(); }