| System/Vip/VipInvest/WheelOfFortuneWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Vip/VipInvest/WheelOfFortuneWin.cs
@@ -30,7 +30,7 @@ [SerializeField] RotationTween m_RotationTween; [SerializeField] GameObject m_RequiredConsumption; [SerializeField] Text m_NeedMoney_Text; [SerializeField] UIEffectFly m_UIEffectFly; [SerializeField] UIEffect m_UIEffect_1; [Header("滚动时间")] public float RollingTime = 1f; VipModel m_Vipmodel; @@ -109,7 +109,7 @@ private void EndOfFlashing() { TiedJadeChange(); m_UIEffectFly.StartFly(wheelOfFortuneModel.Lattice); m_UIEffect_1.Play(); } private void WheelOfFortuneUpdate(float Angel)