6282 【前端】【2.0】封魔之地的飞跃功能 镜头跟随
| | |
| | | { |
| | | _hero.RunImmediate(); |
| | | } |
| | | // CameraController.Instance.LookAtTarget = _hero.Root.GetChildTransformDeeply("Bip001"); |
| | | break; |
| | | } |
| | | } |
| | |
| | | DTC0428_tagPlayerRideHorse.Send_tagPlayerRideHorse(false); |
| | | _hero.Play(GAStaticDefine.State_Fly); |
| | | _hero.Idle(); |
| | | CameraController.Instance.LookAtTarget = _hero.Root.GetChildTransformDeeply("Bip001"); |
| | | } |
| | | } |
| | | else |
| | |
| | | } |
| | | _hero.SwitchHeadNameBindNode(false); |
| | | _hero.StopPathFind(); |
| | | // CameraController.Instance.LookAtTarget = _hero.Root; |
| | | CameraController.Instance.LookAtTarget = _hero.Root; |
| | | } |
| | | } |
| | | break; |