少年修仙传客户端代码仓库
client_Zxw
2018-09-19 f4d315361491dcde0ef6b94198ab2623471c881c
3654 【前端】被动技能任务点击弹窗
4个文件已修改
91 ■■■■■ 已修改文件
System/MainInterfacePanel/FlyingShoesTask.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerMainDate.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerTaskDatas.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/SkillTaskWin.cs 78 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FlyingShoesTask.cs
@@ -154,8 +154,17 @@
                case -5:
                case 0:
                    StateDetermination();
                    if (mainModel.TaskId_Skill.Contains(Task_ID))
                    {
                        mainModel.TaskSkillID = Task_ID;
                        WindowCenter.Instance.Open<SkillTaskWin>();
                    }
                    else
                    {
                    ContentText.ExcuteHref();
                    OpenPanel(Task_ID);
                    }
                    break;
                case 1:
System/MainInterfacePanel/PlayerMainDate.cs
@@ -118,6 +118,8 @@
    public List<int> TaskId_Skill = new List<int>();//任务ID
    public List<int> SkillIndex = new List<int>();//技能槽索引
    public List<int> NeedFairyJade = new List<int>();//所需解锁仙玉
    public int Skill_Index = 0;
    public int TaskSkillID = 0;
    //-----关于支线翅膀任务的特殊逻辑
    public int WingTask = 0;
System/MainInterfacePanel/PlayerTaskDatas.cs
@@ -469,7 +469,7 @@
        SideQuestsType17 = 17,//支线17-21新增
        SideQuestsType18 = 18,
        SideQuestsType19 = 19,
        SideQuestsType20 = 20,
        SideQuestsType20 = 20,//(后端特殊处理,暂定不让使用)
        SideQuestsType21 = 21,
    }
System/MainInterfacePanel/SkillTaskWin.cs
@@ -6,6 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
@@ -13,18 +14,45 @@
    public class SkillTaskWin : Window
    {
        [SerializeField] RichText m_Text_Condition_1;//条件
        [SerializeField] RichText m_Text_Reward_1;//奖励
        [SerializeField] Text m_NeedMoney_Text;//所需仙玉
        [SerializeField] Button m_GoToSkillBtn;
        [SerializeField] Button m_OpenNowBtn;
        [SerializeField] Button m_GoToBtn;
        [SerializeField] Button m_ClaoseBtn;
        PlayerMainDate m_MainModel;
        PlayerMainDate mainModel { get { return m_MainModel ?? (m_MainModel = ModelCenter.Instance.GetModel<PlayerMainDate>()); } }
        PlayerTaskDatas m_TaskModel;
        PlayerTaskDatas taskmodel { get { return m_TaskModel ?? (m_TaskModel = ModelCenter.Instance.GetModel<PlayerTaskDatas>()); } }
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            m_ClaoseBtn.AddListener(()=> { Close(); });
            m_GoToSkillBtn.AddListener(OnClickGoToSkillBtn);
            m_OpenNowBtn.AddListener(OnClickOpenNowBtn);
            m_GoToBtn.AddListener(OnClickGoToBtn);
        }
        protected override void OnPreOpen()
        {
            string str = taskmodel.allMissionDict[mainModel.TaskSkillID].InforList;
            var taskinfo = Config.Instance.Get<TASKINFOConfig>(str);
            if (taskinfo != null)
            {
                m_Text_Condition_1.text= taskinfo.show_writing;
            }
            if (mainModel.TaskId_Skill.Contains(mainModel.TaskSkillID))
            {
                int Index = mainModel.TaskId_Skill.IndexOf(mainModel.TaskSkillID);
                m_Text_Reward_1.text = "开启第" + (mainModel.SkillIndex[Index]+1)+ "个被动技能槽";
                m_NeedMoney_Text.text = "花费" + mainModel.NeedFairyJade[Index] + "仙玉";
            }
        }
        protected override void OnAfterOpen()
@@ -37,6 +65,54 @@
        protected override void OnAfterClose()
        {
        }
        private void OnClickGoToSkillBtn()
        {
            if (mainModel.TaskId_Skill.Contains(mainModel.TaskSkillID))
            {
                int Index = mainModel.TaskId_Skill.IndexOf(mainModel.TaskSkillID);
                mainModel.Skill_Index = mainModel.SkillIndex[Index];
            }
                WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.SkillFunc2);
        }
        private void OnClickOpenNowBtn()
        {
            int Gold = (int)UIHelper.GetMoneyCnt(1);//仙玉
            if (mainModel.TaskId_Skill.Contains(mainModel.TaskSkillID))
            {
                int Index = mainModel.TaskId_Skill.IndexOf(mainModel.TaskSkillID);
                int NeedMoney = mainModel.NeedFairyJade[Index];
                string strNull = string.Format(Language.Get("PassiveSkillTask3"), NeedMoney);
                ConfirmCancel.ShowPopConfirm(Language.Get("Mail101"), strNull, (bool isOk) =>
                {
                    if (isOk)
                    {
                        if (Gold >= NeedMoney)
                        {
                            taskmodel.CompletionOfTask(mainModel.TaskSkillID);
                            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.SkillFunc2);
                        }
                        else
                        {
                            if (VersionConfig.Get().isBanShu)
                            {
                                SysNotifyMgr.Instance.ShowTip("GoldErr");
                                return;
                            }
                            WindowCenter.Instance.Open<RechargeTipWin>();
                        }
                    }
                });
            }
        }
        private void OnClickGoToBtn()
        {
                m_Text_Condition_1.ExcuteHref();
            // Close();
        }
        #endregion