| Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0109_tagServerPrepareOK.cs
@@ -23,13 +23,13 @@ //修改技能快捷设置发包顺序 PlayerDatas.Instance.skill.CheckQuickSet(); if (vNetData.socketType == GameNetSystem.SocketType.Main if (vNetData.socketType == GameNetSystem.SocketType.CrossSever && GameNetSystem.Instance.crossServerData.crossState == GameNetSystem.CrossServerState.Yes) { C0107_tagCInitMapOK mapOk = new C0107_tagCInitMapOK(); mapOk.MapID = PlayerDatas.Instance.baseData.MapID; mapOk.Type = 0; GameNetSystem.Instance.SendInfo(mapOk); GameNetSystem.Instance.SendToCrossServer(mapOk); } else {