| Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Actor/AI/AI_BossDSX.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Actor/AI/AI_BossDSX.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Utility/EnumHelper.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0406_tagNPCAppear.cs
@@ -67,6 +67,7 @@ break; case E_NpcType.Fight: case E_NpcType.FMBoss: case E_NpcType.MonsterTime: if (_npcConfig.Country == 1) { Fight/Actor/AI/AI_BossDSX.cs
File was deleted Fight/Actor/AI/AI_BossDSX.cs.meta
File was deleted Utility/EnumHelper.cs
@@ -120,6 +120,7 @@ BreakableObj = 19,//场景可被攻击物 19 FightAssist = 20,// 助战 SGZC_FightAssist = 21,// 上古战场助战 MonsterTime = 22,// 按时间掉血 OpenWorldMap = 99,// 打开世界地图 } @@ -749,8 +750,8 @@ EveryLvAddHp = 53, //每1级+%s生命 AddEquipDropPrecent = 54, //增加装备掉落率 AddCoinsPrecent = 55,//增加金币 ArmorMaxHPPer=63,//基础装备生命 WeaponAtkPer =65,//基础装备攻击 ArmorMaxHPPer = 63,//基础装备生命 WeaponAtkPer = 65,//基础装备攻击 ArmorDefPer = 66, //防具防御百分比 MinAtk = 67, //最小攻击 MaxAtk = 68, //最大攻击