| System/ItemTip/ItemTipUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/OtherPlayerEquipModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/OtherPlayerEquipSlotBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/ItemTip/ItemTipUtility.cs
@@ -137,7 +137,7 @@ public int level; } public struct OtherPlayerEquipInfo public struct CustomEquipInfo { public int job; public int itemId; @@ -344,10 +344,10 @@ } } public static void ShowOtherPlayerEquip(OtherPlayerEquipInfo info) public static void ShowCustomEquip(CustomEquipInfo info) { secondaryData = null; mainTipData = CreateOtherPlayerEquipData(info); mainTipData = CreateCustomEquipData(info); WindowCenter.Instance.Open<EquipTipWin>(); } @@ -453,7 +453,7 @@ }; } static TipData CreateOtherPlayerEquipData(OtherPlayerEquipInfo info) static TipData CreateCustomEquipData(CustomEquipInfo info) { var config = ItemConfig.Get(info.itemId); var baseInfo = new BaseInfo() System/RoleParticulars/OtherPlayerEquipModel.cs
@@ -165,21 +165,21 @@ } } public ItemTipUtility.OtherPlayerEquipInfo GetEquipInfo(int level, int place) public ItemTipUtility.CustomEquipInfo GetEquipInfo(int level, int place) { if (!equipDetailsGroups.ContainsKey(level)) { return default(ItemTipUtility.OtherPlayerEquipInfo); return default(ItemTipUtility.CustomEquipInfo); } if (!equipDetailsGroups[level].equips.ContainsKey(place)) { return default(ItemTipUtility.OtherPlayerEquipInfo); return default(ItemTipUtility.CustomEquipInfo); } var details = equipDetailsGroups[level].equips[place]; var equipInfo = new ItemTipUtility.OtherPlayerEquipInfo(); var equipInfo = new ItemTipUtility.CustomEquipInfo(); equipInfo.job = playerJob; equipInfo.itemId = details.itemId; System/RoleParticulars/OtherPlayerEquipSlotBehaviour.cs
@@ -71,7 +71,7 @@ private void ViewEquipDetails() { ItemTipUtility.ShowOtherPlayerEquip(model.GetEquipInfo(model.selectedLevel, this.place)); ItemTipUtility.ShowCustomEquip(model.GetEquipInfo(model.selectedLevel, this.place)); } }