少年修仙传客户端代码仓库
Client_PangDeRong
2018-08-29 f5e149a338a02e667be03ecbb6fe6ff57fd9350d
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
1个文件已修改
40 ■■■■■ 已修改文件
System/AssetVersion/InGameDownLoad.cs 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/InGameDownLoad.cs
@@ -16,8 +16,10 @@
    public bool inGameDownLoadAllow = false;
    public float progress {
        get {
    public float progress
    {
        get
        {
            return Mathf.Clamp01((float)showDownLoadedSize / showTotalSize);
        }
    }
@@ -32,9 +34,11 @@
    int totalCount = 0;
    int m_OkCount = 0;
    int okCount {
    int okCount
    {
        get { return m_OkCount; }
        set {
        set
        {
            m_OkCount = value;
        }
    }
@@ -49,9 +53,11 @@
    Action onDownLoadOk;
    Dominant m_DominantState = Dominant.None;
    public Dominant dominantState {
    public Dominant dominantState
    {
        get { return m_DominantState; }
        private set {
        private set
        {
            if (m_DominantState != value)
            {
                m_DominantState = value;
@@ -64,9 +70,11 @@
    }
    State m_State = State.None;
    public State state {
    public State state
    {
        get { return m_State; }
        set {
        set
        {
            if (m_State != value)
            {
                m_State = value;
@@ -83,7 +91,8 @@
    public List<Reward> rewards = new List<Reward>();
    public bool hasReward { get; private set; }
    public string completeDownLoadAccount {
    public string completeDownLoadAccount
    {
        get { return LocalSave.GetString("InGameDownLoadCompleteAccount"); }
        set { LocalSave.SetString("InGameDownLoadCompleteAccount", value); }
    }
@@ -185,7 +194,6 @@
                {
                    backGroundDownLoadSizeRecord = RemoteFile.TotalDownloadedSize;
                    downLoadedCountRecord = okCount;
                    state = State.Prepared;
                }
                StartDownLoad();
                dominantState = Dominant.Half;
@@ -339,9 +347,11 @@
    Clock netSwitchClock;
    NetworkReachability m_NetworkReachability = NetworkReachability.NotReachable;
    NetworkReachability networkReachability {
    NetworkReachability networkReachability
    {
        get { return m_NetworkReachability; }
        set {
        set
        {
            if (m_NetworkReachability != value)
            {
                m_NetworkReachability = value;
@@ -378,9 +388,11 @@
    bool m_SimulateWifi = true;
    public bool simulateWifi {
    public bool simulateWifi
    {
        get { return m_SimulateWifi; }
        set {
        set
        {
            if (m_SimulateWifi != value)
            {
                m_SimulateWifi = value;