少年修仙传客户端代码仓库
Client_PangDeRong
2018-10-25 f63d017d847bedd771527c6b7480b715e2cdf019
4232 许愿池功能开发
2个文件已修改
4 ■■■■ 已修改文件
System/OpenServerActivity/WishGroupCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/WishingPoolWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/OpenServerActivity/WishGroupCell.cs
@@ -29,7 +29,7 @@
                    var info = items[i];
                    ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(info.itemId);
                    poolItem.nameText.text = itemConfig.ItemName;
                    poolItem.nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor);
                    poolItem.nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor,true);
                    ItemCellModel cellModel = new ItemCellModel(info.itemId,true,(ulong)info.itemCount,info.isBind);
                    poolItem.itemBaisc.Init(cellModel);
                    if(i == 0)
System/OpenServerActivity/WishingPoolWin.cs
@@ -181,7 +181,7 @@
            if (isPoolData)
            {
                dragItem.dragItemRect.gameObject.SetActive(true);
                dragItem.dragBestIcon.SetActive(false);
                dragItem.dragBestIcon.SetActive(wellItem.isBest == 0 ? false : true);
                ItemCellModel cellModel = new ItemCellModel(wellItem.itemId,false,(ulong)wellItem.itemCount,wellItem.isBind);
                dragItem.dragItemBasic.Init(cellModel);
                poolItemCells[wishingModel.dragIndex].gameObject.SetActive(false);