| | |
| | |
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| | | private void SceneResourceReplace10010()
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| | | {
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| | | var config = Config.Instance.Get<SceneReplaceConfig>(100101);
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| | | if (config != null)
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| | | for (var i = 100101; i <= 100109; i++)
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| | | {
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| | | var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
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| | | var @object = GameObject.Find(config.objectPath);
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| | | var config = Config.Instance.Get<SceneReplaceConfig>(i);
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| | | if (config != null)
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| | | {
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| | | var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
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| | | var @object = GameObject.Find(config.objectPath);
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| | |
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| | | var renderer = @object.GetComponent<Renderer>();
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| | | renderer.material.SetTexture("_MainTex", groundTexture);
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| | | var renderer = @object.GetComponent<Renderer>();
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| | | renderer.material.SetTexture("_MainTex", groundTexture);
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| | | }
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| | | }
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| | |
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| | | }
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| | |
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| | |
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