| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -1373,7 +1373,8 @@ if (!aiHandler.IsAuto()) { if (HangUpSetModel.Instance.GetBool(HangUpAutoBoolType.isAutoHangUp)) if (HangUpSetModel.Instance.GetBool(HangUpAutoBoolType.isAutoHangUp) && !(AdventureStage.Instance.IsInAdventureStage || ClientDungeonStageUtility.isClientDungeon)) { if (Time.realtimeSinceStartup - m_CalculAutoFightTime > 60 && !NewBieCenter.Instance.inGuiding