System/JadeDynastyKnapSack.meta
New file @@ -0,0 +1,9 @@ fileFormatVersion: 2 guid: a3c2973f5500e1c46ab255e7d5247562 folderAsset: yes timeCreated: 1547867772 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyDecomposeLineBeh.cs
New file @@ -0,0 +1,76 @@ using System; using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; using System.Collections.Generic; namespace Snxxz.UI { [XLua.Hotfix] public class JadeDynastyDecomposeLineBeh : ScrollerUI { [SerializeField] List<DecomposeItemBeh> itemBehs = new List<DecomposeItemBeh>(); JadeDynastyDecomposeModel decomposeModel { get { return ModelCenter.Instance.GetModel<JadeDynastyDecomposeModel>(); } } PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } public override void Refresh(CellView cell) { var decomposeGuids = decomposeModel.allGuids; int length = itemBehs.Count; for(int i = 0; i < length; i++) { var itemBeh = itemBehs[i]; int index = cell.index*length + i; if(decomposeGuids != null && index < decomposeGuids.Count) { var guid = decomposeGuids[index]; var model = playerPack.GetItemModelByGUID(guid); itemBeh.SetDisplay(model,decomposeModel.selectGuids); } else { itemBeh.SetDisplay(null,null); } } } [Serializable] public class DecomposeItemBeh { [SerializeField] CommonItemBaisc itemBaisc; [SerializeField] GameObject selectObj; JadeDynastyDecomposeModel decomposeModel { get { return ModelCenter.Instance.GetModel<JadeDynastyDecomposeModel>(); } } public void SetDisplay(ItemModel itemModel,List<string> selectGuids) { if (itemModel == null || selectGuids == null) { itemBaisc.gameObject.SetActive(false); selectObj.SetActive(false); } else { itemBaisc.gameObject.SetActive(true); selectObj.SetActive(selectGuids.Contains(itemModel.itemInfo.ItemGUID)); itemBaisc.Init(itemModel); itemBaisc.cellBtn.RemoveAllListeners(); itemBaisc.cellBtn.AddListener(()=> { if(selectObj.activeInHierarchy) { this.decomposeModel.RemoveSelectModel(itemModel.itemInfo.ItemGUID); } else { this.decomposeModel.AddSelectModel(itemModel.itemInfo.ItemGUID); } selectObj.SetActive(!selectObj.activeInHierarchy); }); } } } } } System/JadeDynastyKnapSack/JadeDynastyDecomposeLineBeh.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 6b9a652b72ad50041b82658a1246c004 timeCreated: 1548072997 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyDecomposeModel.cs
New file @@ -0,0 +1,142 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Snxxz.UI { public class JadeDynastyDecomposeModel : Model, IBeforePlayerDataInitialize, IAfterPlayerDataInitialize, IPlayerLoginOk { public int selectEquipLv { get; private set; } public bool isAutoDecompose { get; private set; } public string LocalSaveSelectEquipLv { get; private set;} public string LocalSaveAutoDecompose { get; private set;} public List<string> selectGuids { get; private set; } public List<string> allGuids { get; private set; } public event Action UpdateSelectItemEvent; PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } public override void Init() { selectGuids = new List<string>(); allGuids = new List<string>(); } public void OnBeforePlayerDataInitialize() { } public void OnAfterPlayerDataInitialize() { int playerId = (int)PlayerDatas.Instance.PlayerId; LocalSaveSelectEquipLv = StringUtility.Contact("JadeDynastyDecomposeSelectEquipLv",playerId); LocalSaveAutoDecompose = StringUtility.Contact("JadeDynastyAutoDecompose",playerId); GetSelectEquipLvByLocalSave(); IsAutoDecomposeByLocalSave(); } public void OnPlayerLoginOk() { UpdateDecomposeModels(); UpdateSelectModels(); } public override void UnInit() { } private int GetSelectEquipLvByLocalSave() { selectEquipLv = LocalSave.GetInt(LocalSaveSelectEquipLv); return selectEquipLv; } private bool IsAutoDecomposeByLocalSave() { isAutoDecompose = LocalSave.GetBool(LocalSaveAutoDecompose); return isAutoDecompose; } public void UpdateSelectEquipLv(int equipLv) { selectEquipLv = equipLv; UpdateSelectModels(); LocalSave.SetInt(LocalSaveSelectEquipLv,equipLv); } public void UpdateIsAutoDecompose(bool isAuto) { isAutoDecompose = isAuto; LocalSave.SetBool(LocalSaveAutoDecompose,isAutoDecompose); } public void UpdateDecomposeModels() { allGuids.Clear(); var singlePack = playerPack.GetSinglePackModel(PackType.rptJadeDynastyItem); if (singlePack == null) return; var itemDict = singlePack.GetPackModelIndexDict(); foreach(var index in itemDict.Keys) { var model = itemDict[index]; if(model.chinItemModel.EquipPlace > 0) { allGuids.Add(model.itemInfo.ItemGUID); } } } public void UpdateSelectModels() { selectGuids.Clear(); foreach(var guid in allGuids) { var model = playerPack.GetItemModelByGUID(guid); if(model != null) { if (selectEquipLv != 0 && model.chinItemModel.LV <= selectEquipLv) { selectGuids.Add(model.itemInfo.ItemGUID); } } } if(UpdateSelectItemEvent != null) { UpdateSelectItemEvent(); } } public void AddSelectModel(string guid) { if (guid == null) return; if(!selectGuids.Contains(guid)) { selectGuids.Add(guid); if(UpdateSelectItemEvent != null) { UpdateSelectItemEvent(); } } } public void RemoveSelectModel(string guid) { if (guid == null) return; if(selectGuids.Contains(guid)) { selectGuids.Remove(guid); if (UpdateSelectItemEvent != null) { UpdateSelectItemEvent(); } } } } } System/JadeDynastyKnapSack/JadeDynastyDecomposeModel.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: d16f0dd3ef5fc9d48a0bbb2dae96ecf4 timeCreated: 1548069008 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs
New file @@ -0,0 +1,115 @@ using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class JadeDynastyDecomposeWin : Window { [SerializeField] ScrollerController decomposeCtrl; [SerializeField] SortTable sortTable; [SerializeField] Button closeBtn; [SerializeField] Button autoDecomposeBtn; [SerializeField] Button decomposeBtn; [SerializeField] Button selectBtn; [SerializeField] Image autoDecomposeImg; [SerializeField] Transform sortArrow; JadeDynastyDecomposeModel decomposeModel { get { return ModelCenter.Instance.GetModel<JadeDynastyDecomposeModel>(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { closeBtn.AddListener(CloseClick); autoDecomposeBtn.AddListener(ClickAutoDecompose); decomposeBtn.AddListener(ClickDecompose); selectBtn.AddListener(ClickSelect); } protected override void OnPreOpen() { decomposeModel.UpdateSelectItemEvent += UpdateSelectItem; sortTable.onSortCloseEvent += CloseSortTable; sortTable.onSelectSortEvent += UpdateSelectEquipLv; sortTable.SetDefault(); SetDisplay(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { decomposeModel.UpdateSelectItemEvent -= UpdateSelectItem; sortTable.onSortCloseEvent -= CloseSortTable; sortTable.onSelectSortEvent -= UpdateSelectEquipLv; } protected override void OnAfterClose() { } #endregion private void SetDisplay() { CreateItemLine(); sortArrow.localRotation = Quaternion.Euler(0, 0, 180); sortTable.gameObject.SetActive(false); autoDecomposeImg.gameObject.SetActive(decomposeModel.isAutoDecompose); } private void CreateItemLine() { decomposeModel.UpdateDecomposeModels(); decomposeModel.UpdateSelectModels(); decomposeCtrl.Refresh(); for(int i = 0; i < decomposeModel.allGuids.Count; i++) { decomposeCtrl.AddCell(ScrollerDataType.Header,i); } decomposeCtrl.Restart(); } private void UpdateSelectEquipLv(SortType type, int lv) { if (type != SortType.EquipLv) return; decomposeModel.UpdateSelectEquipLv(lv); } private void UpdateSelectItem() { decomposeCtrl.m_Scorller.RefreshActiveCellViews(); } private void CloseSortTable() { sortArrow.localRotation = Quaternion.Euler(0, 0, 180); } private void ClickSelect() { sortArrow.localRotation = Quaternion.Euler(0, 0, 0); if (!sortTable.gameObject.activeInHierarchy) { sortTable.gameObject.SetActive(true); } } private void ClickDecompose() { } private void ClickAutoDecompose() { autoDecomposeImg.gameObject.SetActive(!decomposeModel.isAutoDecompose); decomposeModel.UpdateIsAutoDecompose(!decomposeModel.isAutoDecompose); } } } System/JadeDynastyKnapSack/JadeDynastyDecomposeWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 4058e063e60ae424592cd7af03ad4fc9 timeCreated: 1548064681 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyEquipBeh.cs
New file @@ -0,0 +1,81 @@ using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class JadeDynastyEquipBeh : MonoBehaviour { [SerializeField] RoleEquipType equipType = RoleEquipType.retMax; [SerializeField] GameObject lockObj; [SerializeField] ItemCell itemCell; [SerializeField] Text lockText; [SerializeField] Text nameText; [SerializeField] Button equipBtn; ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } private void OnEnable() { playerPack.ItemCntAddAct += PutOnEquip; playerPack.ItemCntReduceAct += PutOffEquip; SetDisplay(); } private void OnDisable() { playerPack.ItemCntAddAct -= PutOnEquip; playerPack.ItemCntReduceAct -= PutOffEquip; } public void SetDisplay() { bool islock = false; int towerLayer = 1; lockObj.SetActive(islock); lockText.gameObject.SetActive(islock); nameText.text = string.Empty; nameText.gameObject.SetActive(false); equipBtn.RemoveAllListeners(); itemCell.cellBtn.RemoveAllListeners(); if(islock) { itemCell.gameObject.SetActive(false); lockText.text = StringUtility.Contact("诛仙塔/n",towerLayer,"层解锁"); } else { ItemModel itemModel = playerPack.GetItemModelByIndex(PackType.rptJadeDynastyEquip,(int)equipType); itemCell.gameObject.SetActive(itemModel != null); if(itemModel != null) { itemCell.Init(itemModel); itemCell.cellBtn.AddListener(() => { ClickItemCell(itemModel); }); } } } private void PutOffEquip(PackType type, int index, int id) { if (type != PackType.rptJadeDynastyEquip || index != (int)equipType) return; SetDisplay(); } private void PutOnEquip(PackType type, int index, int id) { if (type != PackType.rptJadeDynastyEquip || index != (int)equipType) return; SetDisplay(); } private void ClickItemCell(ItemModel item) { if (item == null) return; tipsModel.SetItemTipsModel(item.packType,item.itemInfo.ItemGUID); } } } System/JadeDynastyKnapSack/JadeDynastyEquipBeh.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 932f7caddd34f5848a1b609234d55caa timeCreated: 1548035370 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs
New file @@ -0,0 +1,97 @@ using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class JadeDynastyEquipWin : Window { [SerializeField] Button decomposeBtn; [Header("诛仙装备位")] [SerializeField] Button stoneAttrBtn; [SerializeField] Button suitAttrBtn; [Header("诛仙背包")] [SerializeField] ScrollerController itemCtrl; [SerializeField] int initCount = 100; PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } #region Built-in protected override void BindController() { } protected override void AddListeners() { decomposeBtn.AddListener(ClickDecompose); stoneAttrBtn.AddListener(ClickStoneAttr); suitAttrBtn.AddListener(ClickSuitAttr); } protected override void OnPreOpen() { playerPack.RefreshItemCountAct += UpdateJadeDynastyItem; SetDisplay(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { playerPack.RefreshItemCountAct -= UpdateJadeDynastyItem; } protected override void OnAfterClose() { } #endregion private void SetDisplay() { CreateItemLine(); } private void CreateItemLine() { itemCtrl.Refresh(); int line = initCount / 5; for(int i = 0; i < line; i++) { itemCtrl.AddCell(ScrollerDataType.Header,i); } itemCtrl.Restart(); } private void UpdateJadeDynastyItem(PackType type, int index, int id) { if (type != PackType.rptJadeDynastyItem) return; UpdateItemLine(); } private void UpdateItemLine() { itemCtrl.m_Scorller.RefreshActiveCellViews(); } private void ClickSuitAttr() { WindowCenter.Instance.Open<JadeDynastySuitAttrWin>(); } private void ClickStoneAttr() { } private void ClickDecompose() { WindowCenter.Instance.Open<JadeDynastyDecomposeWin>(); } } } System/JadeDynastyKnapSack/JadeDynastyEquipWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: aece173e3072f4a45ac2c3d45709d527 timeCreated: 1547867941 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyItemBeh.cs
New file @@ -0,0 +1,39 @@ using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class JadeDynastyItemBeh : MonoBehaviour { [SerializeField] ItemCell itemCell; [SerializeField] Button lockBtn; ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } public void SetDisplay(int index) { var singlePack = playerPack.GetSinglePackModel(PackType.rptJadeDynastyItem); if (singlePack == null) return; var itemModel = playerPack.GetItemModelByIndex(PackType.rptJadeDynastyItem, index); itemCell.gameObject.SetActive(itemModel != null); if(itemModel != null) { lockBtn.gameObject.SetActive(false); itemCell.Init(itemModel,true); itemCell.cellBtn.RemoveAllListeners(); itemCell.cellBtn.AddListener(()=> { tipsModel.SetItemTipsModel(itemModel.packType,itemModel.itemInfo.ItemGUID); }); } else { bool isLock = index > (singlePack.openGridCount - 1); lockBtn.gameObject.SetActive(isLock); } } } } System/JadeDynastyKnapSack/JadeDynastyItemBeh.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: e6b6e570c6125ef46842e12a39509708 timeCreated: 1548038720 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyItemLineBeh.cs
New file @@ -0,0 +1,25 @@ using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; using System.Collections.Generic; namespace Snxxz.UI { public class JadeDynastyItemLineBeh : ScrollerUI { [SerializeField] List<JadeDynastyItemBeh> itemBehs = new List<JadeDynastyItemBeh>(); PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } } public override void Refresh(CellView cell) { int length = itemBehs.Count; for(int i = 0; i < length; i++) { int index = cell.index * length + i; var itemBeh = itemBehs[i]; itemBeh.SetDisplay(index); } } } } System/JadeDynastyKnapSack/JadeDynastyItemLineBeh.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 90b8c7969d616ae458ab3efef2d4880d timeCreated: 1548038657 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastyKnapSackWin.cs
New file @@ -0,0 +1,84 @@ using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class JadeDynastyKnapSackWin : Window { [SerializeField] FunctionButton funcEquip; [SerializeField] FunctionButtonGroup funcGroup; [SerializeField] Button closeBtn; [SerializeField] Button leftBtn; [SerializeField] Button rightBtn; #region Built-in protected override void BindController() { } protected override void AddListeners() { closeBtn.AddListener(CloseClick); leftBtn.AddListener(ClickLeft); rightBtn.AddListener(ClickRight); funcEquip.AddListener(ClickFuncEquip); } protected override void OnPreOpen() { } protected override void OnActived() { base.OnActived(); funcGroup.TriggerByOrder(functionOrder); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void ClickRight() { funcGroup.TriggerNext(); } private void ClickLeft() { funcGroup.TriggerLast(); } private void ClickFuncEquip() { CloseSubWindows(); if (windowState == WindowState.Opened) { WindowCenter.Instance.OpenWithoutAnimation<JadeDynastyKnapSackWin>(); } else { WindowCenter.Instance.Open<JadeDynastyKnapSackWin>(); } functionOrder = funcEquip.order; } private void CloseSubWindows() { var children = WindowConfig.Get().FindChildWindows(this.GetType().Name); foreach (var window in children) { WindowCenter.Instance.Close(window); } } } } System/JadeDynastyKnapSack/JadeDynastyKnapSackWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 5336f00e3c02082409234c4d9281b34a timeCreated: 1547867941 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastySuitAttrBeh.cs
New file @@ -0,0 +1,108 @@ using System; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; using TableConfig; namespace Snxxz.UI { public class JadeDynastySuitAttrBeh : MonoBehaviour { [SerializeField] Text titleText; [SerializeField] List<SuitAttr> suitAttrs = new List<SuitAttr>(); [SerializeField] GameObject noneActive; public void SetDisplay(int suitLv,bool isNext = false) { bool isShowNoneActive = false; if (!isNext) { bool isActive = true; isShowNoneActive = !isActive; titleText.text = StringUtility.Contact("套装总属性"); } else { bool isMaxSuitLv = false; isShowNoneActive = isMaxSuitLv; titleText.text = StringUtility.Contact("进阶属性"); } if(noneActive != null) { noneActive.SetActive(isShowNoneActive); } for(int i = 0; i < suitAttrs.Count; i++) { var suitAttr = suitAttrs[i]; suitAttr.SetDisplay(i,1,null,null); } } [Serializable] public class SuitAttr { [SerializeField] Text suitTypeText; [SerializeField] List<GameObject> attrObjlist = new List<GameObject>(); [SerializeField] List<Text> attrTextlist = new List<Text>(); [SerializeField] Text activeText; [SerializeField] GameObject activeObj; ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } public void SetDisplay(int suitType,int suitLv,List<int> ids,List<int> values) { if (ids == null || values == null) return; bool isActive = true; switch(suitType) { case 0: suitTypeText.text = StringUtility.Contact("诛仙守护LV." + suitLv); break; case 1: suitTypeText.text = StringUtility.Contact("诛仙之力LV." + suitLv); break; case 2: suitTypeText.text = StringUtility.Contact("诛仙剑阵LV." + suitLv); break; } activeObj.SetActive(!isActive); if(!isActive) { string conditionSB = StringUtility.Contact("达到8阶激活"); } for (int i = 0; i < attrObjlist.Count; i++) { var attrObj = attrObjlist[i]; attrObj.SetActive(i < ids.Count); if(i < ids.Count) { var attrId = ids[i]; var attrValue = values[i]; var attrText = attrTextlist[i]; var attrConfig = Config.Instance.Get<PlayerPropertyConfig>(attrId); string attrSB = string.Empty; string attrValueSB = string.Empty; if (isActive) { attrValueSB = UIHelper.AppendStringColor(TextColType.Green, tipsModel.GetProValueTypeStr(attrConfig, attrValue)); } else { attrValueSB = UIHelper.AppendStringColor(TextColType.Gray, tipsModel.GetProValueTypeStr(attrConfig, attrValue)); } if (attrConfig.Name.Contains("%s")) { attrSB = attrConfig.Name.Replace("%s", attrValueSB); } else { attrSB = StringUtility.Contact(attrConfig.Name, "+", attrValueSB); } attrText.text = attrSB; } } } } } } System/JadeDynastyKnapSack/JadeDynastySuitAttrBeh.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: fd03e25d39702af45834d010b9ce3c1f timeCreated: 1548051833 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/JadeDynastyKnapSack/JadeDynastySuitAttrWin.cs
New file @@ -0,0 +1,58 @@ using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class JadeDynastySuitAttrWin : Window { [SerializeField] JadeDynastySuitAttrBeh curSuitAttrBeh; [SerializeField] JadeDynastySuitAttrBeh nextSuitAttrBeh; #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { SetDisplay(); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void SetDisplay() { int curSuitLv = 0; int nextSuitLv = 1; bool isMaxSuitLv = false; nextSuitAttrBeh.gameObject.SetActive(!isMaxSuitLv); if(isMaxSuitLv) { curSuitAttrBeh.SetDisplay(curSuitLv); } else { curSuitAttrBeh.SetDisplay(curSuitLv); nextSuitAttrBeh.SetDisplay(nextSuitLv,true); } } } } System/JadeDynastyKnapSack/JadeDynastySuitAttrWin.cs.meta
New file @@ -0,0 +1,12 @@ fileFormatVersion: 2 guid: 57eff5f7971a1f74da451b3bde6e9606 timeCreated: 1548051551 licenseType: Pro MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: System/KnapSack/Logic/EquipTip.cs
@@ -94,6 +94,11 @@ [SerializeField] ScrollerController suirAttrCtrl; [Header("诛仙套装")] [SerializeField] GameObject jadeDynastySuitObj; [SerializeField] JadeDynastySuitAttrBeh curJadeDynastySuitAttr; [SerializeField] JadeDynastySuitAttrBeh nextJadeDynastySuitAttr; [SerializeField] List<GameObject> attrCutLinelist = new List<GameObject>(); #endregion @@ -235,6 +240,7 @@ SetWashAttrUI(); SetGemAttrUI(); SetSuitAttrUI(); SetJadeDynastySuitAttr(); for (int i = 0; i < attrCutLinelist.Count; i++) { if (i == curAttrTypeNum - 1) @@ -843,6 +849,37 @@ } } private void SetJadeDynastySuitAttr() { if (jadeDynastySuitObj == null) return; if(itemAttrData.itemConfig.EquipPlace >= (int)RoleEquipType.JadeDynasty_Cloak && itemAttrData.itemConfig.EquipPlace <= (int)RoleEquipType.JadeDynasty_Sword4) { jadeDynastySuitObj.SetActive(true); } else { jadeDynastySuitObj.SetActive(false); return; } bool isMaxSuitLv = false; int maxSuitLv = 1; int curSuitLv = itemAttrData.packType == PackType.rptJadeDynastyItem ? maxSuitLv : 0; bool isShowNext = !isMaxSuitLv && itemAttrData.packType == PackType.rptJadeDynastyItem; nextJadeDynastySuitAttr.gameObject.SetActive(isShowNext); if(isShowNext) { curJadeDynastySuitAttr.SetDisplay(curSuitLv); nextJadeDynastySuitAttr.SetDisplay(curSuitLv + 1); } else { curJadeDynastySuitAttr.SetDisplay(curSuitLv); } } private void SetMidUIHeight(float midHeight) { scrollRect.enabled = false; UI/Common/SortTable.cs
@@ -93,6 +93,7 @@ { EquipQuality, EquipStar, EquipLv, } [Serializable] public struct SortElement